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(+1)

First of all, nice game. I really enjoyed it, amazing looks. I beated it first try. Now onto the feedback:

-Moving the board around with the right click can be annoying if you try to do fast gameplay, this gave me some cases where I was trying to flag a mine but ended moving the board. I don't know how I would solve something like that, maybe try changing it to the left click and see if thats a good implementation or not.

-A minesweeper rule is that the first click is never a mine and in this game that rule doesn't apply. I don't know if you changed it or you didn't know. This could be changed easily in any way you think is convinient.

(+1)

Glad you liked it, and congrats on beating it on your first try!

  • I understand the problem. Currently, the dragging only starts after a certain threshold of movement that I have essentially calibrated based only on my gameplay. I will keep it in mind for the next update.
  • This is a much-discussed topic. By design, the behavior is intended. As a roguelike, I wanted to leave the possibility of clicking on a mine by pure bad luck, a disadvantage mitigated by having more lives. However, I have added the possibility of starting a game with the 'Hawk Eye' relic, which prevents this situation; it's on the New Game screen.
(+1)

The possibility of the first click being a mine as a way to balance multiple lives is clever, now that you mentioned it makes sense.