A nice, cute, and fun experience crafted here
Math_DM
Recent community posts
This is a great way to use the theme! Having essentially the health meter be a physical object whose placement on the ship matters adds an interesting dimension to the game. Rather than just rushing towards a health pickup, you need to think about the direction you approach it from because haphazard placement makes it easier to lose. The only complaint is that I feel like this game would benefit greatly from a more zoomed out perspective. There is a degree of screen crunch which makes planning movement on the fly difficult.
Great game! I'm excited to see if you expand on the groundwork you've laid!
Took me a bit to figure out that you won't move unless the mouse cursor is on top of the player character. The timer encourages you to move around since staying still decreases the timer, and I think this works perfectly fine. However, it goes against the other mechanic of moving the cursor off the character before a collision because that still decreases the timer, so I didn't want to do that because I felt I would be punished for doing so.