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KeyboradAndMouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #991 | 3.577 | 3.577 |
Overall | #2466 | 2.821 | 2.821 |
Fun | #2802 | 2.500 | 2.500 |
Presentation | #3394 | 2.385 | 2.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Of course!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
That could be a very good game, if pay more attention to the tutorial. But the concept is smart! Nice!
Once I saw the timer in the top corner, the game made waaay more sense! Maybe a tutorial to point that out would help. Other than that though, I had fun with it! Can see a lot of potential if you were to work on it some more!
Thank you very much for your support.It means a lot to me. I will continue to work hard.
You're welcome! Hope you had a good Jam!
Had to read the tips a couple times to get it but it's really cool! Could have been a way to get back to the main menu to reread them, I had to refresh the page instead.
Love the take on being joined together, and love the use of 3D cubes! I got to level 3 a couple of times but couldn't beat it /:
Also, moving mouse away from A to dodge cubes is a really cool idea, but it wasn't helpful at all. Maybe if the green timer would go backwards while you're doing it? Or maybe you have to do it to a certain amount of cubes to win the level? idk, cool game anway!
Agree with others that the controls & rules are extremely unclear. You can’t change the game until voting ends, but you can update the game description! Overall it felt pretty hard, I tried about 10 times but couldn’t beat the second level. Anyways, unusual concept, good job!
Took me a bit to figure out that you won't move unless the mouse cursor is on top of the player character. The timer encourages you to move around since staying still decreases the timer, and I think this works perfectly fine. However, it goes against the other mechanic of moving the cursor off the character before a collision because that still decreases the timer, so I didn't want to do that because I felt I would be punished for doing so.
Ditto what Pidgeon13 said.
Took me a while till i figured it out, had to check the comments before i gave it another go.Very unique game, i would suggest making it easier in the beginning. I liked it when I discovered that cube was fine when i removed the mouse, so juggling between that was fun.
Thank you for your advice. It is very helpful and meaningful to me.
This took me way to long to understand but once I did I loved it. Very addicting. Very hard. Super Unique. Good job overall.
Thank you so so much!Bro!It means a lot to me.
Really cool game bro
Oh!Thank you!Bro!It means a lot to me.
surprise
Thank you for your support. It means a lot to me.
i like the creative concept its challenging but fun
Thank you for your support. It means a lot to me.
It wasn't clear that staying still was a death condition. Once I found that out it was a much better game as I wasn't just dying (what I thought was) randomly. Maybe the text in the tip section should appear straight away when you load the game
Thank you for your advice. It is very helpful and meaningful to me.