Thanks for your feedback. I'm working on a brand-new version that is touch-friendly, fixes many errors and bugs, and has a smooth ui.
Matrix
Creator of
Recent community posts
Thanks a lot for your feedback!
Y'know it was due to time constraints, we haven't implemented controls properly. We had college during these working hours and I and my friend couldn't keep up with the progress of the game.
But after this rating period got over, if I have time, I will continue developing the full version of our game and implement more features and also enhance the gameplay.
Ok, so thanks for identifying few of my mistakes made in this game.
1: I hope that I will change the typeface soon.
2:You can press Ctrl+S to toggle screenshake and Ctrl+X to enable blur while screenshakes (As I clearly mentioned in this game's website). In future, I wil be changing how will these screenshakes can be triggered and which of them will do.
3: I will try to make the screenshake limited and fix those border impact glitches.
4: I will make sure that I will fix these glitches happening to the ball's reflection.
5: The reason why I added bit gravity to the ball is to prevent balls happening to continuously loop forward and backwards while doing 170° to 180° shots.
Well, I was actually trying to make a game with twisted and different mechanics. I was actually experimenting it. After that, I came up with an idea to make also another kind of mechanic similar to a match-3 game like, if the ball touches the brick, it creates another brick unless all 3 bricks are matched!
But don't worry, with the advent of powerups in future builds, this will make the game little easier...