Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

matthew9671

7
Posts
2
Followers
5
Following
A member registered May 24, 2020 · View creator page →

Creator of

Recent community posts

Pretty fun game. Lovely pixel art and the sound effects are on point. Wish there was an UI indicator for remaining time on power-ups though.

Pretty fun little game! Some details could be improved, such as an indicator of when the state change occurs. Also, books moving through obstacles feels a little bit unfair IMO.

Great job! I like how polished this is, especially with the UI that conveys information to the player clearly. We actually made a game with the exact same idea, but with more randomness and focus on fast paced actions (and we have an RPG card...!), so it feels very different. Do check it out and leave a rating if you have time!

The best autojumper and probably the best game I've seen in this jam. The pixel art is beautiful but the game design simply blows other games out of the water. Every mechanic is introduced to enhance/put a twist on the core mechanic. The levels are designed around the core mechanic and every level teaches the player a lesson that can be useful later. This is an example of a textbook execution of game design principles. Incredibly well done!

Interesting concept. Very impressive that you got level generation and player AI working in such a short timespan. Maybe introducing the mechanics one by one and slowing down game speed can make the player understand what is happening better. Also it might be interesting to think about designs that encourage the player to not constantly spam the buttons in order to win.

Just cleared the game. I really like the art style and the little details you put in. Good job!

Really polished and well done game. However gameplay is a bit boring... The stunlock on the sword is simply too powerful.