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Out of CTRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #135 | 4.293 | 4.293 |
Overall | #276 | 3.815 | 3.815 |
Fun | #499 | 3.565 | 3.565 |
Originality | #542 | 3.783 | 3.783 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players health is the amount of controls they have, if they die they run "out of controls".
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting concept, and great art. I just don't understand why you made aim with mouse, but then attack with space. Just do aim with mouse and attack with LMB, or aim based on movement direction and attack with space. The idea of the control changing when you loose health is original, but it only works if you don't get swarmed by enemies. It wasn't an issue for me, but I can imagine it being a problem for others. The fire rate of the bow is also pathetic. The player has no choice but to only use the sword.
Really cool game I liked the graphics and the concept a lot. The gameplay had a nice feel like you left good room for strategic planning.
The game ist great. It looks super nice and it feels pretty good. There is only one thing I would rather see changed, that is that if you just spam spacebar, due to the knockback the enemies can't reach you. I would like to see some more tactics in the combat not just button mashing. However this is only minor criticism, great job.
Thank you! I agree the combat is definitely in the players favor for most engagements, I was hoping to balance it more but sadly time ran out.
I really liked the aesthetic!
Thank you :)
Cute and cool art style.
I wish these “alternating control layout” games would take into account that on some European keyboards the Y and the Z are swapped though.
Sorry about that, if I had time accessibility would definitely have been added.
Really beautiful game with a well with a cool idea
The art is great!
Loved the art style for this game, looks really clean.
This is a fantastic game with an awesome aestheic and presentation style. The only complaint is that the mouse doesn't always track correctly.
It was an interesting and really pretty game. But the sword was probably just way to powerful, which made the game really easy.
Thank you! I agree, the combat could definitely use some more balancing.
Really loved the concept and the game! Good job!
Probably the most detailed game I played so far. Really cool! 5/5 all around
Thanks!
Pretty fun
it's very hard to play, controls are changing every time, when enemy attacks to you. funny i like it
Really clever concept, felt very polished. I liked it a lot!
Amazing! Love the screenshake!
It's so smart that the controls move from left to right with your health.
The game has a goofy energy that really gels with the concept.
That's what I was going for, glad you enjoyed it :)
Really polished and well done game. However gameplay is a bit boring... The stunlock on the sword is simply too powerful.
Awesome game! Really love the aesthetics and the keyboard being your health bar. Dragging the killed enemy was a nice touch, but I could easily bypass some enemies in later levels by just dragging the enemy-body through the walls and on the door.
The small error-popup was also a nice touch ^^
Sadly I didn't have time to keep the keys inside the room so that is definitely an issue, thanks for your feedback :)
Awesome game! I've really enjoyed playing it, felt very polished. Please buff bow rate of fire!
The bow definitely needs a buff, originally I wanted to add some puzzles to the rooms that require the bow. Since I didn't have time to add that, I didn't want the bow to be too strong, may have nerfed it too much! Thanks for playing :)
I love the art, the control is fun, I feel like this game has a good amount of polish in it.