First of all, I absolutely love this program, and hope you're able to keep developing it in a way that's enjoyable and rewarding! Would love to have hotkey to "lean" the character left or right (maybe on a pivot point similar to the rotate while talking thing).
Matt Fennell
Creator of
Recent community posts
be right back - I’m updating all of my socials to include my archivist level
Heroic Archivist is a framework for gamifying the noble work of reading and reviewing things that could be easily forgotten. Receiving a review from kumada1 is one of the highest possible honors in my friend group, and I think the idea to package up and share that power and that privilege with such warmth and such a fun frame (and the promise of personal pan pizza) is just really really cool.
When I was in middle school, I spent a few months checking out every single Beatles album from my local library system so I could have a complete set. It was really important to me that I had all of the albums on my silver iPod Nano (which had gotten really gunky because of a melted screen protector). At some point during that mission, I found out about some of their uncollected singles, fan records, live recordings, and bootleg tapes, and realized that because of these forgotten and abandoned bits, it would probably be impossible to build that full set. I looked around the library and thought about all of the loose ends and forgotten artists, and felt sad. This game feels like a tool and an encouragement to fight that sadness.
I made a "hot take" about universal systems in the Brain Trust discord without realizing that Viditya had written such a cool one!
I read through 6e when batts put it out and thought it was pretty neat, and the work that Viditya has done to both broaden the scope and make the actual playing a little more concrete really clicked for me! Illustrating the whole process of turning the abstract into the specific with colors being painted into specific skills on the canvas is a super brain blast, and the general advice for playing without a GM is exactly the kind of stuff I want to be able to show to my more trad game friends.
Anyways - next time I get upset about there not being a system for a game I want to play, I'm going to try to find a group to brainstorm some stuff out with 6e GMless!