Thanks for playing my game! One of the hardest parts of designing the map for me was those vertical areas, especially before you get certain abilities. Having jump as your only vertical option made it very limiting. I was thinking about maybe having vertical moving platforms in certain areas, but could not think of a good way to fit them into the game.
Mawlefic
Creator of
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I really enjoyed this game, the movement feels fluid and the boss fights were fun (out of the ones I did). I managed to get through about three of the areas. The visual aesthetic of the game is brilliant. The extra animations for even background elements with the sound effects make it feel so alive. My only problem is that the yellow area is too bright for me. Eyes started to hurt after playing for a few minutes in that region.
I think this game was good, especially in the audio and visual department. My main gripe is that the jumping (and wall jump) felt unintuitive at times. Also I only found out about the echo ability after reading some of the other comments, I managed to get through the lever and beat the game without it. Feels like I missed a big portion of the game.
Thanks for playing my game! The recoil shot was my favorite mechanic to test out in the map editor. As for switching directions to gain speed, I was not expecting someone to find out about it so fast, glad you enjoyed it. I do agree that sound effects for hitting enemies would have been great, but I was putting in the sounds really close towards the deadline.
The regular bullet actually does more damage than the recoil shot. My thought process was that the recoil shot would be used mainly for movement/evasion rather than damage and the player wouldn't be forced to push themselves back when trying to deal more damage. I can see why it is confusing for a bigger bullet to do less damage though.