Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mawlefic

11
Posts
A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing my game! One of the hardest parts of designing the map for me was those vertical areas, especially before you get certain abilities. Having jump as your only vertical option made it very limiting. I was thinking about maybe having vertical moving platforms in certain areas, but could not think of a good way to fit them into the game.

Since the lever takes time to move up/down, I just pushed it on the way down and got on. Switching the lever seems to buffer the platform's movement so I was able to get up.

I appreciate your other feedback. Next time I make another game like this, I'll try to make the areas more visual distinct and maybe add key landmarks. Hopefully I will have time to add more sound effects too!

I really enjoyed this game, the movement feels fluid and the boss fights were fun (out of the ones I did). I managed to get through about three of the areas. The visual aesthetic of the game is brilliant. The extra animations for even background elements with the sound effects make it feel so alive. My only problem is that the yellow area is too bright for me. Eyes started to hurt after playing for a few minutes in that region.

I think this game was good, especially in the audio and visual department. My main gripe is that the jumping (and wall jump) felt unintuitive at times. Also I only found out about the echo ability after reading some of the other comments, I managed to get through the lever and beat the game without it. Feels like I missed a big portion of the game.

Thanks for playing my game! The recoil shot was my favorite mechanic to test out in the map editor. As for switching directions to gain speed, I was not expecting someone to find out about it so fast, glad you enjoyed it. I do agree that sound effects for hitting enemies would have been great, but I was putting in the sounds really close towards the deadline.

The regular bullet actually does more damage than the recoil shot.  My thought process was that the recoil shot would be used mainly for movement/evasion rather than damage and the player wouldn't be forced to push themselves back when trying to deal more damage. I can see why it is confusing for a bigger bullet to do less damage though.

Thanks for playing my game! Out of curiosity, did you have the dash unlocked when you reached this area? Initially, the dash was on a required path, may have made a mistake when changing the map later.

Thanks for playing my game! Assuming you beat the UFO boss, there was only a small final area with a boss at the end in the top area. Was planning to add more weapons and enemies to the game, but did not have time in the end.

Thanks for playing my game, ZodaInk! As for the UFO boss, were you shooting upward? I could have done a better job at making it clear that you can shoot in all directions.