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Android Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #19 | 3.455 | 3.455 |
Enjoyment | #21 | 2.818 | 2.818 |
Relevance to the theme picked | #22 | 2.909 | 2.909 |
Overall | #22 | 2.800 | 2.800 |
Execution | #23 | 2.545 | 2.545 |
Sensory | #27 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme chosen
Classic
Team/Developer
Mawlefic
Engine
Raylib C++
External assets
C1 Soundtrack from OpenGameArt
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Comments
the action is nice and the abilities very interesting. Music is a good fit for a game of this style. Some parts of the map feel repetitive, but I liked the larger rooms where I get to play with the abilities and have room to fight enemies.
I'm not a fan of the S shaped corridors to go up and down the scene, but vertical movement in this kind of games is always challenging to keep interesting.
Thanks for playing my game! One of the hardest parts of designing the map for me was those vertical areas, especially before you get certain abilities. Having jump as your only vertical option made it very limiting. I was thinking about maybe having vertical moving platforms in certain areas, but could not think of a good way to fit them into the game.
At first I wasn't sure about this game but after the recoil shot I fell in love with that mechanic. It was a lot of fun to do a double jump and then three shots to get some incredible height. I also am not sure if this was intended but you can shoot one way with the gun and quickly switch directions and gain some incredible speed. Making some levels out of that mechanic could be really cool. If it wasn't a feature then it should be because it was great fun.
I would also say that some sound effects for hitting things would be nice especially because I couldn't tell if the recoil shot did more damage than the other one. I assumed that it did because the bullet was larger but I wasn't sure.
Thanks for playing my game! The recoil shot was my favorite mechanic to test out in the map editor. As for switching directions to gain speed, I was not expecting someone to find out about it so fast, glad you enjoyed it. I do agree that sound effects for hitting enemies would have been great, but I was putting in the sounds really close towards the deadline.
The regular bullet actually does more damage than the recoil shot. My thought process was that the recoil shot would be used mainly for movement/evasion rather than damage and the player wouldn't be forced to push themselves back when trying to deal more damage. I can see why it is confusing for a bigger bullet to do less damage though.
At first I wasn't sure about this game but after the recoil shot I fell in love with that mechanic. It was a lot of fun to do a double jump and then three shots to get some incredible height. I also am not sure if this was intended but you can shoot one way with the gun and quickly switch directions and gain some incredible speed. Making some levels out of that mechanic could be really cool. If it wasn't a feature then it should be because it was great fun.
I would also say that some sound effects for hitting things would be nice especially because I couldn't tell if the recoil shot did more damage than the other one. I assumed that it did because the bullet was larger but I wasn't sure.
Nice game with some good character & level art. I feel like the game was mainly missing a Shoot and enemy hit SFX. The other issue is the game is hard to navigate. There isn't much difference between areas visually, so I ended up wandering aimlessly. I eventually became soft-locked in a room which I could not exit because the ceiling was too low to jump back.
Thanks for playing my game! Out of curiosity, did you have the dash unlocked when you reached this area? Initially, the dash was on a required path, may have made a mistake when changing the map later.
Yes, I did have it unlocked. Now that I think of it, I probably could have dashed out of there
I appreciate your other feedback. Next time I make another game like this, I'll try to make the areas more visual distinct and maybe add key landmarks. Hopefully I will have time to add more sound effects too!
This was cool. I enjoyed it. Simple and well put together. I felt like it would make a very good intro to a more complex diverse Metroidvania it feels like a tutorial. Then again I don't think I quite made it to the end. maybe it got more diverse. Overall great execution from what it is 4/5
Thanks for playing my game! Assuming you beat the UFO boss, there was only a small final area with a boss at the end in the top area. Was planning to add more weapons and enemies to the game, but did not have time in the end.
Can I ask for a small review and or comment on my own submission? I will play this again because I am enjoyed it a lot and will give a more further detailed review here as well! Please and thanks!
Ok so after further review while this is a perfect example of well put together classic metroidvania...without the sound/music and the UFO bosses fight as seemingly very difficult to understand why he is so high up? I have to critic it for those fews things.....everything else though for the controls and building clear cut mechanics and metroid-style and easy to follow and fun to jump/shoot etc was all very great about this game.... I am wish there was gamepad capability I suppose also... All of these types of games just are more enjoyable playing with a controller I think.... So my main things to add right away are Sound and Controller support and maybe explain the UFO boss fight to me and why he is unreachable?