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I believe you're exprting an obj from magicavoxel and importing it to mixamo?

If so, that's not the correct way of proceeding and it's normal if the character deforms because it's not already skinned. 

You should use the already skinned FBX files provided in the base pack (available for every purchase type).

I'm planning to develop a voxel-style cyberpunk game, your assets are perfect for my project, and I'll be considering buying them to complete my game in the future, do you use blender to do the skinning work?

Yes I use blender for skinning characters