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MaydayAcademy

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A member registered Nov 23, 2023 · View creator page →

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Hey, cool, lools like fun :-)
One issue: the mouse does not capture (on Firefox at least).
You can fix it by including an UI button to capture the mouse. Had the same issue.
Best, Marie

Thank you. Seems to work nicely :-)

Thank you a lot. Unfortunately, I got used to ignoring this warning since until now there has never been a problem. Stupid me.

So then I will design the shapes in blender and import them so I can change the size without scaling.

The other issue was that in the demo project, the boat sometimes just disappears under water after changing propulsion value or rudder angle.

And great to hear that you will release it as an addon, that would be so cool. As far as I know hydro is the only way to do realistic boat or ship simulations in Godot without  coding your own hydrodynamic model. We used Dynamic Water Physics before, which is great but unfortunately only available for Unity and Unreal, which is not so great. And we also would like to use open source if available, so we super appreciate your work. We will probably use it a lot in the future to develop interactive learning tools for seafarers and sea rescuers.

Many thanks for your help again,

Marie

Edit: it was Godot 4.2 beta. Sorry for the mistake

Hey, I put my test project here:
https://maydayacademy.itch.io/hydro-project/download/YgLxAKyiP_ke7jF_h_urqG25UDv...

Thank you so much for having a look!

Hi Jonri,

thanks for the reply.

In the demo project, when I set the rudder of boat 1 to midships, it disappears under water after a while.

I made an own project with a box shaped vessel of 500kg, with abt 0.5m draught and the propeller abt 0.5m below the water line. I experimented with propulsion values (power?) between 2000 and 5000. Direction 0,0,-1. Vessel did not move ahead but started rotating around x-axis instead.

Will see how to export and share later.

Btw: I was serious with volunteering with documentation. Would totally love to do that.

Many thanks,

Marie

Hey, trying to use hydro in Godot 4.1.1.

Did everything I could find out from the documentation but the HydroRigidBody just keeps falling through the water. Seems to have no effect at all.

The API is unfortunately not helpful for debugging.

Since you mentioned on GitHub that you are looking for volunteers for documentation: if you tell me how it works I will write a proper using instruction and make tutorials. Promise.

Many thanks,
Marie

The linux build seems to work perfectly fine. Only problem I do not know how to drive a train, but luckily found the tutorial.
Great work!

(1 edit)

Great work! Gameplay mechanics are a bit of a dysphoria simulator, but at least it reflects the theme (don't believe a word, I am not a gamer).
But honestly, great idea. Love it! Will definitely come back to figure out how it works