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mazmystic

25
Posts
22
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A member registered Jun 02, 2020 · View creator page →

Creator of

Recent community posts

The looping makes me think of youtube shorts lol (very good)

(1 edit)

The early game is fun but the late game is less interesting if you have a broken deck, because there's no end. I stopped with modifiers to make piercing bullets bounce, regen hearts, and make everything cost 1, and my combo was "next attack is piercing", "next attack is love", "refill energy", "shoot 9", and 1 other non-attack card. the shoot 9 with all these modifications just clears the whole board every time. And the other 3 slots in my deck were just dedicated to reducing the chance of accidentally getting rid of one of my combo cards.

This is such a cool idea! I hope the attention brought to you and your games from the whole thing with the thief more than makes up for it.

Fun!

thank you!

😭

GMTK's video here is great for Unity. Even though it says for absolute beginners, I knew how to code going into it and still got a lot out of it.

Personally, though, I'd recommend Godot—I 've used both and like Godot a lot better. The official Godot documentation is pretty good, too.

Thanks! I don't think I'll have time to join but I'll keep an eye on it.

cool and aesthetic. If on mac using chrome, go to chrome://flags and set the one about ANGLE to Metal.

Super smooth! As soon as the view expanded I knew what was coming with the WASD and I was hyped! Excited to see where this goes!

Very cool! I didn't fully understand what was going on and why but I enjoyed the experience. Excellent visuals and audio!

This is great! The best of my rate queue so far, by far. The car is very fun to control especially with all the noises, though a bit too sensitive which makes it a bit hard to go over the bridges. Could be awesome with a bigger world with like wider streets!

This is great! The best of my rate queue so far, by far. The car is very fun to control especially with all the noises, though a bit too sensitive which makes it a bit hard to go over the bridges. Could be awesome with a bigger world with like wider streets!

This seems like it would be really fun if it wasn't nearly impossible to escape the vikings. Maybe in the future: give a health bar to the player, prevent the vikings from jumping or falling off ledges, and make it more obvious in-game what the dice do (maybe an icon next to each number)

No clue how to play this.

The idea is cool and very creative but it was not intuitive what the controls were so I couldn't get very far. I look forward to a potential post-jam update where everything is clear!

OH. Thank you. Yeah i should’ve known that haha. I like the game and I’ll rate it if i get through my rate queue!

Hi, I'm not sure what I'm doing wrong on the second level, but I have the 3 die facing the 3, and it's not progressing me

especially when sometimes, the reason I have to reset is because of some wonkiness with the physics and being pushed around when holding the magnet in a certain direction

This is cool, I wish there weren't as many places where you have to restart the level if you mess up instead of a way to just "soft reset" it, but maybe that's just me

I’m the guy that visited today. This looks cool! I would play but I don’t have a PC. Sorry I can’t contribute to the playtesting!

awesome job

I love it!

voice acting is very cool

It uses Forkphorus embeds