Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mbahnshee

8
Posts
1
Following
A member registered May 13, 2021

Recent community posts

Ah yup that did it! Thanks so much for the help.

(I do still have this strange issue where copying anything, with ctrl+C or the button in the edit menu, crashes the program immediately. Strangely, even after re-installing, this happens on my desktop pc, not my laptop. Not a big deal, I just use it only my laptop, but let me know if you want the crash logs or anything. I'm guessing this doesn't happen to most people so not too worried about it.)

Thank you so much! This does all make sense how you laid it out, but I get a totally blank histogram for some reason... tried tinkering a bit but it's always blank. Not blank for you I'm guessing?

The highest of the rolled die. (That part I figured out at least.)

Thanks so much for looking into this Geoff, longtime listener of Ludology btw, always impressed by your thoughts on design.

So I basically just wanted to be able to, via integer, determine how many of each die are in the attack pool. We have 9 die total (d6/8/10 in green/yellow/red), so the pool would be made up of some number of these. Just being able to output histograms from various pools would be helpful enough. Being able to compare, say, the number of successes of 

[2 green d8s + 1 green d10 vs 1 defense die] 

against 

[3 red d6's vs 2 defense die] 

would be *super* helpful.

(1 edit)

Hoping some intrepid McDie master can help me with this. I've tried, but I'm really stuck with a few aspects of this. I can write it out logically, but I can't figure out how to spit out the histogram I want and don't know where else to ask.

The basic idea for the combat system I'm working on is that an attack die pool is rolled against the highest die of the defense pool aiming to meet or exceed it, the color of the attack die (green / yellow / red) determines how many successes the attack die scores (1 / 2 / 3 respectively), and doubles / triples / quads rolled that are successes add 2 / 4 / 6 hits respectively. In detail:

  1. An attack die pool is made of xd6 + xd8 + xd10 (each die can be green, yellow, or red)
  2. A defense die pool is made of 1-3 d6's
  3. Both pools are rolled. The defense value is the highest defense die rolled.
  4. Each [green / yellow / red] attack die scores [1 / 2 / 3] hits if it is equal to or greater than the defense value.
  5. Additionally, each set of [doubles / triples / quads] among attack die that hit score an additional [2 / 4 / 6] hits.
  6. Histogram: average hits scored by a given attack / defense dice pool.

This is the .mcd file for what I have so far, I have no clue how to incorporate the different die types, nor the additional hits for rolling sets. Any help at all would be hugely appreciated!

Thanks much!

0.1.2021.224

Just tried again and same behavior. Open program, f3 for new integer node, select it and f4 to duplicate, ~1s pause and closes program.

just downloaded, thanks for making this. Heads up that the first thing I did was create an integer node and hit f4 to duplicated it, and the program crashes. This is reproducible. Win 10.