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MCCV

21
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A member registered Sep 09, 2019 · View creator page →

Creator of

Recent community posts

Wow! Thanks so much for the in depth feedback, and thanks for the compliment!

As you have noticed, gameplay wise, the game is still a bit lacking. I was working on adding more weapons, such as nailguns, propane tanks (flame throwers) and a rotor so you can make kinetic weapons. But I had to scrap that because I ran out of time :(

I am going to pick up development with a friend, looking forward to what it might become.

Thanks man! Yea I didn't have much time this weekend, but I tried my best!

Thank you so much for playing, I loved seeing your reaction to the game! (also the particles weren't broken, they only appear after 2 minutes in case players get stuck)

you can talk to the big tree (by interacting with it with the left mouse button), and he will tell you what to do. If after 2 minutes you have not found what to do, particles will appear on important objects.

thank you! Yea it turns out that even after my best attempts people still don't know what to do.

Yes there was more, you had to close a valve on a chemical pipe, then the water would clear.

The progress is slow because it isn't my main project and it is hard to get the team together, but we are still working on it. If interest is high we might bumb up the priority a bit :)

thanks!

Bro, have some selfconfidence and remove that disclaimer man. This is a good game!

I am releasing an optimized mac version later today, hopefully your pc can handle it now!

ehm i mean i guess, im going on vacation but i have a new version ready to upload so sure!

The letters of the menu screen overlap eachother.

It looks pretty good and runs amazingly, but it isn't really obvious what I am supposed to do. Also my game stops when i get too close to dolly.

I'm posting the optimized version after jam, because you asked for it :)

yea, that...

if you have a game submit it, no game is perfect at launch.

It's a gamJam game. Did not have time for it. I am working on a URP version and a mobile version. But i will be keeping that as the minimum requirement for the HD version.

Scared the living crap out of me, good job!

Our game has some pretty hefty graphics to run, the minimum GPU we ran it on was a GTX 1050 and a Mobile GTX. I am trying to make a low quality version for on low end mac systems. But the best experience is on a dedicated GPU. is this a problem?

theme is fnaf right?

Assets seems like anything, as long as you liscenced it.

People wont be able to rate ur game if it takes hours, so keep it realistic.

Don't worry man, If you can do it! (Tbh the host prob runs mac). Anyways its about the experience no one will get mad at you, nor do I think you have less chance of winning.