A small bug to let you guys know about, every time I switched it would lock me in a crouch. Other than that, this game is very polished, art and animations are amazing, especially in such a small time frame! Idea was very neat, although gameplay was kind of uninteresting to me. It was basically just searching for the answer, and so I didn't feel like I was accomplishing much. I also would have preferred if rather than a computer in the one room, the messages were coming through on a phone I could pull out. I felt I was wasting time going back and forth to see if any new messages appeared or to figure out what to do next. This is really well done for a Jam game, good job!
MCMGameStudio
Creator of
Recent community posts
I found the one hit kill for your player versus the three hit kill for everyone else made every combat situation a bit unfair, and partially due to the gun not working and partially due to the hard to predict ranges and behaviors of punches, I didn't feel like I could utilize the surroundings to figure out a way through it well. The concept is nice and presentation is good, but the mechanics didn't work well for me
This was a fun game! I loved the drawn aesthetic, the music track was nice but was pretty short so it got repetitive a little fast. The way you laid out the puzzles really established the mechanics pretty well. I do agree with another comment here though that the fee moving kind of allowed you to just force your way into the solution and probably allowed for additional solutions, so I'm not sure how to feel about it. I think it worked alright for this game though, well done
Thanks so much for your feedback! We plan to make an update to the game with more levels, during which we will try to fix a lot of the problems this version had. Our coder Pie plans to completely redo the collision system to prevent the collision bugs, and some of the visuals will likely be updated to make things easier to make out. Thank you for your advice on the camera. We are trying to determine the best way to see all of the level and see exactly what the puzzle is from just the camera views. The WASD will definitely change direction with the camera in the future!
The last sign on the first level was accidentally placed in front of the sign telling you to freeze the fountains first, so that's definitely a mistake on our part. We're currently developing a way for you to more easily fall down (especially narrow paths) without bouncing up again as that's one of the biggest complaints about the game.
The sign explaining the fountains was accidentally covered by another sign, so that one is on us. We're planning on making the sign hitboxes larger and make you press a button to read them so they don't take up screenspace without permission, but we just didn't have the time to make it in the jam build and didn't want them to feel like they covered the content too much
I really enjoyed the concept of this one, but I felt like the dash and warp were a bit underused. It felt like I was skipping those every time they came up. Perhaps if you were able to shoot the warp upward and combo it with the dash to substitute for a jump, or something like that, it could add to the interest. Great game though!