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A member registered Jul 03, 2020 · View creator page →

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A small bug to let you guys know about, every time I switched it would lock me in a crouch. Other than that, this game is very polished, art and animations are amazing, especially in such a small time frame! Idea was very neat, although gameplay was kind of uninteresting to me. It was basically just searching for the answer, and so I didn't feel like I was accomplishing much. I also would have preferred if rather than a computer in the one room, the messages were coming through on a phone I could pull out. I felt I was wasting time going back and forth to see if any new messages appeared or to figure out what to do next. This is really well done for a Jam game, good job!

This was a satisfying game to play! I will say that it didn't quite fit the theme clearly, but I enjoyed playing it all the same

I found the one hit kill for your player versus the three hit kill for everyone else made every combat situation a bit unfair, and partially due to the gun not working and partially due to the hard to predict ranges and behaviors of punches, I didn't feel like I could utilize the surroundings to figure out a way through it well. The concept is nice and presentation is good, but the mechanics didn't work well for me

This was a fun game! I loved the drawn aesthetic, the music track was nice but was pretty short so it got repetitive a little fast. The way you laid out the puzzles really established the mechanics pretty well. I do agree with another comment here though that the fee moving kind of allowed you to just force your way into the solution and probably allowed for additional solutions, so I'm not sure how to feel about it. I think it worked alright for this game though, well done

Indeed, we thought it turned out really well for how complicated it becomes very quickly! Thank you for your feedback, we hope to fix those things and more in a future update with more levels. But we can confirm that the levels are as mind-breaking to create as they are to complete lol

Thanks so much for your feedback! We plan to make an update to the game with more levels, during which we will try to fix a lot of the problems this version had.  Our coder Pie plans to completely redo the collision system to prevent the collision bugs, and some of the visuals will likely be updated to make things easier to make out. Thank you for your advice on the camera. We are trying to determine the best way to see all of the level and see exactly what the puzzle is from just the camera views. The WASD will definitely change direction with the camera in the future!

We are glad you had fun completing the levels! We are aware of some of the odd collision bugs, and our coder Pie wants to redo the entire system for a future update to the game (where we plan to add a few more levels as well).

Thank you! Our musician Tiny actually recorded himself playing the piano to get the music for this game. He thought it would sound more authentic, and we think it paid off!

This is a very simple concept but makes for some really fun gameplay (the best kind of Game Jam game). I got a high score of 5126 btw, I found that trapping balls on either side of a paddle is a great way to rocket your score

This was a really fun and super cute game! Loved the art style. The mechanics were simple but enjoyable once I got the hang of it. My high score was 42

This was fun! I noticed that I couldn't get the score to be above zero...was that a feature that wasn't fully implemented or am I just that bad at the game?

Very nice concept and pretty good execution. An improvement would be the inclusion of SFX, but as a solo dev game jam game this was extremely well done. (My highscore was 6453)

The last sign on the first level was accidentally placed in front of the sign telling you to freeze the fountains first, so that's definitely a mistake on our part. We're currently developing a way for you to more easily fall down (especially narrow paths) without bouncing up again as that's one of the biggest complaints about the game.

The sign explaining the fountains was accidentally covered by another sign, so that one is on us. We're planning on making the sign hitboxes larger and make you press a button to read them so they don't take up screenspace without permission, but we just didn't have the time to make it in the jam build and didn't want them to feel like they covered the content too much

Interesting game! The random chance made it a little bit frustrating at times, but I did manage to get past 1200 points!

1min20 Is pretty impressive! You are probably the current speedrun record holder for the game. I may have to try to beat that myself!

If you are looking for more ideas for a post jam completion game, you could possibly have some enemies set up so they attack your dead bodies. In other words, you can set them up as decoys to get past them. Just a quick thought lol.

I guess I should let you know, when I piled up enough bodies in the spawn area I managed to clip through the ground. If you continue this project (please do it looks great) might want to fix that.

Took me a while to figure out the controls exactly, I didn't quite catch that you had to hold the direction arrows THROUGH letting go of the spacebar. Great concept though, and pretty well executed! [Also nice game name ;)]

Definitely a fun game! Only things that feel missing are a longer render distance and for the "Capture GIFs" setting to remember your preference when replaying (Maybe make it a PlayerPref?)

Very nice game and definitely sets a mood of being out of control. Maybe add a slider that slowly empties to put more pressure on the player? I realise the screen-shake achieves this as well, but that doesn't give immediate feedback.

Very cool concept, and the art looked real cool and made it easy to understand. On my second time through I managed to make it 100 days without losing any resources or areas!

I really enjoyed the concept of this one, but I felt like the dash and warp were a bit underused. It felt like I was skipping those every time they came up. Perhaps if you were able to shoot the warp upward and combo it with the dash to substitute for a jump, or something like that, it could add to the interest. Great game though!

No problem, that one is our fault I think. The sign that was supposed to tell you that ended up with another sign in front of it.

Ah yes, you have to stand in the fountain until it freezes first. Somehow the sign that told you that got covered up by another sign in this build. Hopefully this helps!

I quite enjoyed this game. The moment when you suddenly get a rainbow mood and smash through the horde of books behind you is just great. Could have used a sound cue to alert you when a mood switch was about to occur, but other than that sound design was very good

Great game, 5 stars in every category, but only 4 in overall as it feels like a bit of a stretch for this to fit the theme

Hahaha I love that art! Thanks so much for playing, I’m glad you enjoyed it.

A sign post was accidentally moved in front of another one explaining that you need to freeze the fountains first. Stand in the fountain for a bit and it'l freeze, afterwards the gate will change to another sprite and you can enter it

The unexpected part of the theme was protecting the factory from unexpected items. One wouldn't usually assume hats, soda, cats, boots and bottles are on fruit plantations.