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mcuzgames

16
Posts
1
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A member registered Jun 17, 2022 · View creator page →

Creator of

Recent community posts

pretty good.  felt like possible bug in the firing while moving .. hard to tell.  seems like a shot goes in the wrong direction.  like there is a variable that is slightly out of sync.  hard to understand your position in the map because it just looks like it wraps around.  would be good to have some iconic graphics that help you get your bearings or perhaps consider a small minimap that reveals more as player moves

graphics and music are superb, I did find some of the gameplay disorienting in parts, weed was little repetitive, but a reasonably well polished game! well done

I explored a bit found the seed, but didn't figure out what else to do - assuming its unfinished then ..., but that is an interesting spin to put a post apocalyptic feel to the theme, alas, It had me reaching for my zombie survival guide and thinking if I should make a run for it to the hardware store... I don't know too much about unity but I suspect there would have been some effort in building the models, lighting, and effects yes?  ll

ok the graphics are polished, took me a while to get my head around what I was doing, have some audio would have boosted things, took me a while to realise that there are game screens to the left and right! but overall great work

yep what I wanted was for the maramataka (lunar calendar) to drive and set the pace of the game play, lots of possibilities, but its 48 hours, whaddayagonnado - thanks for feedback

Good work, although I am not into narrative story telling genre, this is very polished, and I am sure there will be others that appreciate it, well done team - could be a winner I think

Good work, although I am not into narrative story telling genre, this is very polished, and I am sure there will be others that appreciate it, well done team - could be a winner I think

awesome work once I got the hang of it

nice player movement very smooth, and the music and graphics provide great atmosphere, I did find some of the game mechanics hard to interpret, but I will put that partially down to me.

Good Work Everyone

nice game I like what you have done here and also that it fits in with the theme, the player movement felt a bit clunky, I did like how the plants were highlighted so that you new  what to interact with that is good mechanics

yep correct its incomplete and buggy - but all good

I loved the graphics and good atmosphere with the audio, and your game is nicely packaged and complete, I wish that we could have expanded a bit more on the gameplay and element of challenge
Congratulations on what you have achieved

I love how you have blended in a conversation related to the theme - that is awesome
I also love the graphics
I did find one part of the gameplay hard to interpret, and that was the slider bar looking element, not too sure what the intention was there or it went straight over my head
Congratulations because that is a good solid submission

I like those graphics! quite sharp and gives the game a fun feeling.
I also like the animations, those are particularly interesting
I wonder just how much fun this game would be had it been completed and with a blazing soundtrack to boot

I like the block pixel graphics, the go well with the audio and makes it feel like 8-bit game eraI 
I like the pace of the game

I like the audio it goes well with the game speed

I like how your game web page is themed, I totally forgot about that! but it adds value to your game.
I like how those are hand drawn graphics, gives an interesting feel, and the music gives it the right atmosphere for the type of game that you have done
I imagine that you would have to learn from somewhere else about the crops to be successful, maybe thats something that could be improved in some way
I wish that there was more space between plants and the garden, seems like it is easy to have them accidentally snap to the first garden bed
Congrats great work