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Mectreno

20
Posts
8
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35
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A member registered Feb 12, 2022 · View creator page →

Creator of

Recent community posts

A really neat project so far! The only thing that's missing is a marker to show the current velocity

Maybe if there was a ball in the center of the triangle that's overlapping the track, so you don't have to guess when you're actually 'inside the triangle?

This was super neat! I wish there was a way to take the range of movement for each gear and show it on the road to get a better idea of how likely it is to overshoot

Was fun shmifting all over the place :)
Do you still have the name of the eurobeat track you used?

Just leave a comment if there were any bugs or problems you ran into 😀 Right now I'm just focusing on how the car behaves, so feel free to mention if there are issues with how it feels to drive (if it's not intuitive, or inconsistent, etc.)

Really fun game! I think the only feature that might help with transfers is changing the time when you make a maneuver, so having a +1 & -1 second button along with the other buttons (playing KSP certainly helped too)

Amazing game & interesting story! I'm hoping it's intentional but it's just a black screen while the music continues after SIGNAL LOST

Extremely fun to play, with a bit more strategy involved then I first thought. Got a Dart & Eagle up to level 80 before a glitch stopped me from respawning after both ships died, but otherwise a really awesome game :)

lil fella

Just finished the tutorial in the demo, and it's such an awesome system you've designed! My only wish is that there are gameplay elements that exist outside of just progressing through the tech tree, to justify building such complex factories. By the time I had figured out a way to automate a material for research, so much trial-and-error had happened that I was over halfway there, so I didn't feel the need to go back and find quicker ways to make things.

I'd love to see this kind of system used in more games though, it's like combining all the best aspects of other factory/sandbox games into something approachable but challenging

Really cool game! I did get a few bugs, like how the weapon preview didn't tell me how the gun works (I just picked it up then tested it to see if it was different) & I didn't have any credits after selecting 'exit' from the repair shop, but the gameplay itself was really cool

Really cool concept! Although I kept accidentally winning while trying to learn each item's effects, the idea of doing a balancing act with each ingredient was really fun

Really simple & quick to pick up, but also a lot of fun. I was really glad I didn't have to start at the very beginning when I lost to the boss the one time

Really cool concept, it'd be nice if the chance of failure (or potential amount of materials gained) for each ground mission was displayed to get a better sense of judging risk & reward

Really cool game, I love how the entire game takes place on the one screen (mostly), so you know if you've missed anything

The designs look amazing! Is there a sketchfab or something to see your other work?

Really cool idea for a puzzle game! The easier difficulties especially feels like a safe-cracking minigame

How did you go about calculating the lowest possible distance for each level? is there a formula or is it just done iteratively? 

Really cool game so far! I especially like the 2D orbital mechanics in a 3D setting to make it a whole lot simpler to control & understand for those learning about it.

I came across a few bugs though: 

- Holding down E in an attempt to speed things up past the automatic time deceleration will cause the rocket to stop moving, drifting away from it's predicted path

- In level 2, I couldn't escape the SOI of the first planet, despite the predicted path saying otherwise. The rocket would stop just before leaving it

- I wanted to see what would happen if I didn't hit the asteroid, but before the timer ran out I got a "Mission Accomplished", despite not firing the laser

The orbital physics & the predicted path that's shown is great though (especially how it shows where you enter/exit an SOI). It would be awesome to see the entire system taken further!

Best game ever, the intro sequence was surprisingly funny :)

What song did you use in the background?