A really neat project so far! The only thing that's missing is a marker to show the current velocity
Mectreno
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Just finished the tutorial in the demo, and it's such an awesome system you've designed! My only wish is that there are gameplay elements that exist outside of just progressing through the tech tree, to justify building such complex factories. By the time I had figured out a way to automate a material for research, so much trial-and-error had happened that I was over halfway there, so I didn't feel the need to go back and find quicker ways to make things.
I'd love to see this kind of system used in more games though, it's like combining all the best aspects of other factory/sandbox games into something approachable but challenging
Really cool game so far! I especially like the 2D orbital mechanics in a 3D setting to make it a whole lot simpler to control & understand for those learning about it.
I came across a few bugs though:
- Holding down E in an attempt to speed things up past the automatic time deceleration will cause the rocket to stop moving, drifting away from it's predicted path
- In level 2, I couldn't escape the SOI of the first planet, despite the predicted path saying otherwise. The rocket would stop just before leaving it
- I wanted to see what would happen if I didn't hit the asteroid, but before the timer ran out I got a "Mission Accomplished", despite not firing the laser
The orbital physics & the predicted path that's shown is great though (especially how it shows where you enter/exit an SOI). It would be awesome to see the entire system taken further!