Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MegaloDEV

65
Posts
1
Topics
1,486
Followers
6
Following
A member registered Mar 19, 2022 · View creator page →

Creator of

Recent community posts

Thanks!

Steam 100% for sure. As said somewhere else I also want to make the game Steam Deck verified.

I wouldn't be opposed to GoG as well. I know there are some other eroges on GoG so I don't see why they wouldn't let Accursed on their storefront.

I also wouldn't say we'll limit ourselves to those three storefronts as well (being Steam, GoG and of course Itch).
We'll get on as many storefronts as well can for the 1.0 release and after it.

No plans for it as a gameplay mechanic.

Thanks, fix should be going live shortly.

(1 edit)

Gotcha, so 0.1.22 not 0.1.23. 

If you want, you can make a post on the game's discord (link on the main store page).
Go to the channel #pesky-bugs-n-typos and start a post with the issue listed and attach your save file.

Yeah.

It'd be a native linux build probably so no proton needed.

Yeah, thats the main computer we are actually using to test linux. All the buttons work natively as well when it's added as a steam game.

Sure, I could see one existing. In what form, I'm not sure.

Just to clarify: are you running 0.1.23 and are you using a new or a provided save

And finally, what day are you on with this issue?

(1 edit)

Ah, it was my understanding that the average session isn't total playtime but expected individual session time. I don't really have data for what an actual average session time is so I just arbitrarily choose a half hour.

The merchant guy you are supposed/intended to be able to return in a following afternoon. Is that not happening and not available for you?

The busts not disappearing should have got fixed with 0.1.23. I'll take another look.

And thanks for the feedback!

Glad you were able to find him haha.
And that's an area we'll improve in 0.2

(1 edit)

Hey, all good!

It should be out soon^TM.
All the content is in but I changed some core features in order to speed up future content creation and testing/polishing that is just taking longer than expected. This is actually one of the most fun updates I've worked on. As in the actual work itself: Lots of problem solving for myself!

Some of the new stuff: New sprites, updated church interior maps and two CG sets. (One adds a new "tag")
Some of the updated stuff: similar to 0.1.22, all the dialogue in day 1 and 2 has been touched up and busts moved to the more optimized system.

And thanks, that really means a lot to us!

Yes, it is planned.

If you are comfortable using an unofficial workaround, you can also try using the joiplay emulator in the meantime.

Encore une fois, c'est Google Translate : vous devriez également pouvoir visiter le magasin de magie ce jour-là pour une petite scène. Vous pouvez également interagir avec les étincelles sur le côté droit du bar dans le Golden Barrel. Cela passera le temps de l'après-midi au soir.

J'utilise Google Translate, donc excuses. Quel jour es-tu ? Et quelle est votre heure de la journée ? 

Vous ne devriez pouvoir dormir que le soir. Si c'est l'après-midi, vous pouvez actuellement passer le temps au bar. Vous pouvez également faire le scénario du marchand si ce n'est pas déjà fait.

Cela sera amélioré et sera plus clair dans les prochaines versions.

Soon TM!
Trying to get it out tomorrow evening pacific as stated. It'll be up as soon as it's ready.

Thanks!
It's on the main itch page next to the other socials. And yeah, we have a feedback channel.

You'd be correct. We plan to add that in a future update. 

The general plan is to have all that stuff fleshed out by/in 0.2.

Ah, thanks for the report!

I'll fix it for the next internal build but we are also in the process of switching over to a menu-based gallery.

Although, maybe we'll keep both around for a few patch cycles.

I wouldn't consider this a spoiler since it can be easily guessed based on the type of game we are making.
But yes, to an extent. 

When you hear the noise, just approach the backdoor and that should trigger the scene.

You shouldn't be able to leave whilst that backdoor is triggered though. I'll see if I can reproduce that and add a fix to the next major patch.

There isn't anything locked behind having a specific corruption level yet.
The corruption system and the cursed realm are both the major focus of the next patch actually.

(1 edit)

(We are in the process of streamlining the main store page. Extra information will be moved here for those that want to read more about the game and what it intends to do.)

SYNOPSIS

The once-mighty Eos Empire was thrown into chaos after their beloved Empress was assassinated. From the shadows, a man known only as The Demon Lord seized that moment of vulnerability to orchestrate a successful coup. Once Eos was at his command he turned is malevolent gaze towards the Holy Kingdom of Crisa, homeland of our protagonists. Despite a fierce conflict that eventually repelled the invaders, the Demon Lord, in a desperate act, summons the catastrophic Miasmic Sea. This dark magic decimates Crisa's main forces, at the immense cost the very land of Eos in the process.

In the wake of this devastation, the Demon Lord unexpectedly proposes a ceasefire. Eager to bring an end to the bloodshed, the Holy King dispatches the Divine Hero's Party to negotiate with the cunning Demon Lord, prepared for any deceit. Unfortunately, the King was right and after an ensuing battle with the demon lord Emma loses consciousness. When she awakes she finds herself in an unfamiliar land, magicless and with her beloved cursed in a deep coma. Joined by her other two party members, the stoic Garland and roguish Kazuma they must unravel the mystery surrounding them and save the Divine Hero!

STORY STRUCTURE 

The game's story and Emma's corruption is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.

  1. Prologue: A short linear introduction to the world and a few of the major characters. The events here set the entire game in motion.
  2. Act I: Introduction to the small town where much of the game will take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
  3. Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of  the one of two possible Act III's are served to the player!
  4. Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
  5. Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.

CUTSCENE QoL

Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.

CORRUPTION

Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.

MINI-GAMES?

There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.

Ok...
Should be fixed for real now. Just uploaded 0.1.21b.

Sorry about that.

Should be fixed in the upcoming hotfix.

Gotcha, we've had a few more reports of it. Can expect a quick hotfix this weekend.

Thanks again!

It should be there on the main page.

Hmm. I'll look into it but Day 9 is also the current end of content at the same time.
Merchant content and barmaid job start prior to this.

Took a little extra time but the update is live.
Hope you look forward to the next one too!
Going to fun fully implementing the cursed realm.

No specific time. As soon as we have it ready, we'll upload it.
If any major bugs get caught that aren't an easy fix, it might be tomorrow.
We operate in -8 GMT if that helps.

Hey, thanks for the write up. It was very helpful to us.
And we're glad you enjoyed the game even considering it's early state!

Pretty much every con you listed will be addressed in future updates.
As an example: we are expanding the barmaid job this upcoming update.

I'll just say this for now: Not as a gameplay element or early in the game.
It would balloon the cost of all the 2D artwork if we had to account for the possibility for Emma being pregnant.

As you can see in it's current stage there is already a ton of artwork and it just wouldn't be feasible for us to include this feature.

Apologies for the late response and thanks for checking out the game!

If you can't sleep and you are on day 7 head to the hotspring.
This should be more clear in the upcoming patch later this week. Adding a bunch of QoL changes alongside the new content.

Apologies for the late response and thanks for checking out the game!
If you can't sleep and you've yet to met Sophie again then there is still something left to do. If you are on day 7 (day after the dance), then head to the hotsprings. This should be more clear in the upcoming patch later this week. Adding a bunch of QoL changes alongside the new content.

(1 edit)

Yeah, you'll get RC builds as soon as they are available if you purchased the game.
Snapshots are WIP versions of upcoming RC builds only available to Tier 2 Supporters on Patreon/Subscribestar.

There are. We actually had planned to do it with this version but ran into device issues so we were unable to test it. (The phone's battery started expanding.) We are hoping to have the .apk for the upcoming 0.1.21 RC version.

Hi,

Just unzip the save folder into the main folder with the game.exe. If done right, you should see the folder like so:

If you want to keep any saves in there already, just make sure to back them up prior to doing this.

Currently, you can only swap back and forth in the camp map.
It was more just for testing in a past version. I'll add something in to swap back in the upcoming hotfix.

Wow!
Thanks so much!

(1 edit)

It's a one time purchase for owning the game. By purchasing the game now you'll get all future paid versions and the full game on release.

Ah thanks, disregard that note and go to hermit for now. That should allow you to continue.

I'll remove that in a hot fix.