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MegaloDEV

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A member registered Mar 19, 2022 · View creator page →

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Ah, interesting. Thanks for the report!
I don't usually test with a touchscreen. Just controllers and keyboards mostly.

Yeah, that route is planned to exist.
Keep in mind that the game is a "corruption" RPG though.

Haha, yup!
Hmm, yeah unless you repeated a "morning job" (Uzul, Lucian, Sophie) you should get it on day 15.

And thanks!

Thanks, I thought I fixed that but I guess not xD

Can you provide more info?
Such as the day and what map you encounter it at?

For most similar errors the workaround is to just wait ~30ish seconds before entering/exiting a map. It tends to happen more frequently on systems with weaker processors.

You aren't supposed to "lose".
Currently just widdle down his health a bit and the game will proceed.

This potential lock should be fixed in 0.2.24.

If you were start a playthrough right this second, I'd probably suggest waiting.

I'll assume you are using 0.1.23c with a new save.

You should be able to work at the general store if you've already done Sophie's job on day 8.
I think some people miss the General store owner is on the right side of the store. I'll probably move him to more noticeable location in the future.

No worries!
I plan to once the game is further along in development.

Unfortunately I think that phone's hardware might not be enough to run the game in it's current state.

These are current estimated requirements. Although, we are noticing a bug in some areas that lowers FPS on some systems.

    MINIMUM:
    • OS *: Microsoft Windows® 8.1/10/11 (64bit)
    • Processor: Intel Core i3-4340 or better
    • Memory: 8 GB RAM
    • Graphics: Compatible OpenGL / VRAM 1GB or better
    • Storage: 4 GB available space
    • Additional Notes: 1280x768 or better Display
    RECOMMENDED:
    • OS:
    • Processor:
    • Memory: 8 GB RAM
    • Graphics:
    • Storage: 4 GB available space
    • Additional Notes:

Hi, once 0.2.24 RC releases you'll get access. I'll update the chart once I have a set date but it'll be sooner rather than later.
Thank you for your patience!

What is your phone model?

Hi, that currently isn't supported.

However, every release has saves located in "save.zip" just extract that zip so that the "Save" folder is in the same directory as your the game.exe.

Thanks!

Steam 100% for sure. As said somewhere else I also want to make the game Steam Deck verified.

I wouldn't be opposed to GoG as well. I know there are some other eroges on GoG so I don't see why they wouldn't let Accursed on their storefront.

I also wouldn't say we'll limit ourselves to those three storefronts as well (being Steam, GoG and of course Itch).
We'll get on as many storefronts as well can for the 1.0 release and after it.

No plans for it as a gameplay mechanic.

Thanks, fix should be going live shortly.

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Gotcha, so 0.1.22 not 0.1.23. 

If you want, you can make a post on the game's discord (link on the main store page).
Go to the channel #pesky-bugs-n-typos and start a post with the issue listed and attach your save file.

Yeah.

It'd be a native linux build probably so no proton needed.

Yeah, thats the main computer we are actually using to test linux. All the buttons work natively as well when it's added as a steam game.

Sure, I could see one existing. In what form, I'm not sure.

Just to clarify: are you running 0.1.23 and are you using a new or a provided save

And finally, what day are you on with this issue?

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Ah, it was my understanding that the average session isn't total playtime but expected individual session time. I don't really have data for what an actual average session time is so I just arbitrarily choose a half hour.

The merchant guy you are supposed/intended to be able to return in a following afternoon. Is that not happening and not available for you?

The busts not disappearing should have got fixed with 0.1.23. I'll take another look.

And thanks for the feedback!

Glad you were able to find him haha.
And that's an area we'll improve in 0.2

(1 edit)

Hey, all good!

It should be out soon^TM.
All the content is in but I changed some core features in order to speed up future content creation and testing/polishing that is just taking longer than expected. This is actually one of the most fun updates I've worked on. As in the actual work itself: Lots of problem solving for myself!

Some of the new stuff: New sprites, updated church interior maps and two CG sets. (One adds a new "tag")
Some of the updated stuff: similar to 0.1.22, all the dialogue in day 1 and 2 has been touched up and busts moved to the more optimized system.

And thanks, that really means a lot to us!

Yes, it is planned.

If you are comfortable using an unofficial workaround, you can also try using the joiplay emulator in the meantime.

Encore une fois, c'est Google Translate : vous devriez également pouvoir visiter le magasin de magie ce jour-là pour une petite scène. Vous pouvez également interagir avec les étincelles sur le côté droit du bar dans le Golden Barrel. Cela passera le temps de l'après-midi au soir.

J'utilise Google Translate, donc excuses. Quel jour es-tu ? Et quelle est votre heure de la journée ? 

Vous ne devriez pouvoir dormir que le soir. Si c'est l'après-midi, vous pouvez actuellement passer le temps au bar. Vous pouvez également faire le scénario du marchand si ce n'est pas déjà fait.

Cela sera amélioré et sera plus clair dans les prochaines versions.

Soon TM!
Trying to get it out tomorrow evening pacific as stated. It'll be up as soon as it's ready.

Thanks!
It's on the main itch page next to the other socials. And yeah, we have a feedback channel.

You'd be correct. We plan to add that in a future update. 

The general plan is to have all that stuff fleshed out by/in 0.2.

Ah, thanks for the report!

I'll fix it for the next internal build but we are also in the process of switching over to a menu-based gallery.

Although, maybe we'll keep both around for a few patch cycles.

I wouldn't consider this a spoiler since it can be easily guessed based on the type of game we are making.
But yes, to an extent. 

When you hear the noise, just approach the backdoor and that should trigger the scene.

You shouldn't be able to leave whilst that backdoor is triggered though. I'll see if I can reproduce that and add a fix to the next major patch.

There isn't anything locked behind having a specific corruption level yet.
The corruption system and the cursed realm are both the major focus of the next patch actually.

(2 edits)

(We are in the process of streamlining the main store page. Extra information will be moved here for those that want to read more about the game and what it intends to do.)

We are currently working hard on finishing up the prologue and Act 1. Expect releases to follow this plan:

  • We plan to update the game with new content roughly every six weeks
  • Supporters and those that own the Paid Version will get early access to RC Builds.
    • Snorkelers+ and Paid Version owners get access two weeks early.
    • Toe Dippers get access one week early.
  • Supporters at the tier of "Snorkeler+" will also get access to WIP snapshot builds.
    • Every RC build will be proceded by two WIP snapshot builds. These are signified by the "s-1 or s-2" suffix. EG: 0.0.19s-2
  • Hotfixes will be posted as needed.
    • Dates at the top of the page won't change with hotfixes since those don't typically contain new content.

SYNOPSIS

The once-mighty Eos Empire was thrown into chaos after their beloved Empress was assassinated. From the shadows, a man known only as The Demon Lord seized that moment of vulnerability to orchestrate a successful coup. Once Eos was at his command he turned is malevolent gaze towards the Holy Kingdom of Crisa, homeland of our protagonists. Despite a fierce conflict that eventually repelled the invaders, the Demon Lord, in a desperate act, summons the catastrophic Miasmic Sea. This dark magic decimates Crisa's main forces, at the immense cost the very land of Eos in the process.

In the wake of this devastation, the Demon Lord unexpectedly proposes a ceasefire. Eager to bring an end to the bloodshed, the Holy King dispatches the Divine Hero's Party to negotiate with the cunning Demon Lord, prepared for any deceit. Unfortunately, the King was right and after an ensuing battle with the demon lord Emma loses consciousness. When she awakes she finds herself in an unfamiliar land, magicless and with her beloved cursed in a deep coma. Joined by her other two party members, the stoic Garland and roguish Kazuma they must unravel the mystery surrounding them and save the Divine Hero!

STORY STRUCTURE 

The game's story and Emma's corruption is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.

  1. Prologue: A short linear introduction to the world and a few of the major characters. The events here set the entire game in motion.
  2. Act I: Introduction to the small town where much of the game will take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
  3. Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of  the one of two possible Act III's are served to the player!
  4. Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
  5. Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.

CUTSCENE QoL

Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.

CORRUPTION

Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.

MINI-GAMES?

There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.

Ok...
Should be fixed for real now. Just uploaded 0.1.21b.

Sorry about that.

Should be fixed in the upcoming hotfix.