This potential lock should be fixed in 0.2.24.
MegaloDEV
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Unfortunately I think that phone's hardware might not be enough to run the game in it's current state.
These are current estimated requirements. Although, we are noticing a bug in some areas that lowers FPS on some systems.
- MINIMUM:
- OS *: Microsoft Windows® 8.1/10/11 (64bit)
- Processor: Intel Core i3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 4 GB available space
- Additional Notes: 1280x768 or better Display
- RECOMMENDED:
- OS:
- Processor:
- Memory: 8 GB RAM
- Graphics:
- Storage: 4 GB available space
- Additional Notes:
Thanks!
Steam 100% for sure. As said somewhere else I also want to make the game Steam Deck verified.
I wouldn't be opposed to GoG as well. I know there are some other eroges on GoG so I don't see why they wouldn't let Accursed on their storefront.
I also wouldn't say we'll limit ourselves to those three storefronts as well (being Steam, GoG and of course Itch).
We'll get on as many storefronts as well can for the 1.0 release and after it.
Ah, it was my understanding that the average session isn't total playtime but expected individual session time. I don't really have data for what an actual average session time is so I just arbitrarily choose a half hour.
The merchant guy you are supposed/intended to be able to return in a following afternoon. Is that not happening and not available for you?
The busts not disappearing should have got fixed with 0.1.23. I'll take another look.
And thanks for the feedback!
Hey, all good!
It should be out soon^TM.
All the content is in but I changed some core features in order to speed up future content creation and testing/polishing that is just taking longer than expected. This is actually one of the most fun updates I've worked on. As in the actual work itself: Lots of problem solving for myself!
Some of the new stuff: New sprites, updated church interior maps and two CG sets. (One adds a new "tag")
Some of the updated stuff: similar to 0.1.22, all the dialogue in day 1 and 2 has been touched up and busts moved to the more optimized system.
And thanks, that really means a lot to us!
J'utilise Google Translate, donc excuses. Quel jour es-tu ? Et quelle est votre heure de la journée ?
Vous ne devriez pouvoir dormir que le soir. Si c'est l'après-midi, vous pouvez actuellement passer le temps au bar. Vous pouvez également faire le scénario du marchand si ce n'est pas déjà fait.
Cela sera amélioré et sera plus clair dans les prochaines versions.
(We are in the process of streamlining the main store page. Extra information will be moved here for those that want to read more about the game and what it intends to do.)
SYNOPSIS
The once-mighty Eos Empire was thrown into chaos after their beloved Empress was assassinated. From the shadows, a man known only as The Demon Lord seized that moment of vulnerability to orchestrate a successful coup. Once Eos was at his command he turned is malevolent gaze towards the Holy Kingdom of Crisa, homeland of our protagonists. Despite a fierce conflict that eventually repelled the invaders, the Demon Lord, in a desperate act, summons the catastrophic Miasmic Sea. This dark magic decimates Crisa's main forces, at the immense cost the very land of Eos in the process.
In the wake of this devastation, the Demon Lord unexpectedly proposes a ceasefire. Eager to bring an end to the bloodshed, the Holy King dispatches the Divine Hero's Party to negotiate with the cunning Demon Lord, prepared for any deceit. Unfortunately, the King was right and after an ensuing battle with the demon lord Emma loses consciousness. When she awakes she finds herself in an unfamiliar land, magicless and with her beloved cursed in a deep coma. Joined by her other two party members, the stoic Garland and roguish Kazuma they must unravel the mystery surrounding them and save the Divine Hero!
STORY STRUCTURE
The game's story and Emma's corruption is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
- Prologue: A short linear introduction to the world and a few of the major characters. The events here set the entire game in motion.
- Act I: Introduction to the small town where much of the game will take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
- Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of the one of two possible Act III's are served to the player!
- Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
- Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.
CUTSCENE QoL
Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.
CORRUPTION
Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.
MINI-GAMES?
There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.
I'll just say this for now: Not as a gameplay element or early in the game.
It would balloon the cost of all the 2D artwork if we had to account for the possibility for Emma being pregnant.
As you can see in it's current stage there is already a ton of artwork and it just wouldn't be feasible for us to include this feature.