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Meireisaishikou

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A member registered Jun 10, 2020 · View creator page →

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Thank you for playing! I hope your birthday goes well and isn't too overwhelming. And I hope you enjoyed playing this / I hope it was a worthwhile experience.

I quite enjoyed this little game. The writing, the art and the atmosphere were all spot-on. The beginning sparked my interest and I was surprisingly engaged all the way through. It even had me spooked when it turned scary midway through. I was hoping that the end would keep going!

There were some problems that shouldn't be too hard to fix (if you have the energy, it's completely understandable if you don't). Mainly: issues with collision (primarily in the living room), confusion regarding what to do (I had to figure out how to use items independently), sprites on the wrong layer (the two plants near the end were on top of the character). But that's it! And given that it was a first-time solo game jam it was really good.

Also, put more screenshots up! I had no idea what to expect but an rpgmaker game with lovely custom sprites & custom tilesets, scripted events, puzzles and well-written dialogue I did not anticipate! I positively adored it.

Please, please, you flatter me 🙌

It's an interesting little project. You walk around a pretty island as a short story unfolds in front of you. It's sweet and the ending was especially heart warming but I can't help but feel that a few things were a bit off.

Your movement speed is capped which makes for a nice calm walk, but there was that one path down to a beach of some sort which I would've visited out of curiosity, yet there was this repeating piano that was playing for the first half of the story, which probably aimed to raise tension (calm piano music came in halfway in and it was lovely). But it just made me wanna quickly keep moving forward as to not constantly hear that piano in my head. The second thing that stuck out was the time duration before the images in front of you faded. You practically walked inside them and then you saw them disappear. This made them feel very 2D. If they faded a bit sooner, just before you could reach them, that would've been much more immersive in my opinion.
Overall it was a lovely 10min. Can't wait to see what the devs do next.

Made me cry genuine tears of happiness. The art is cute and warm, the music is soothing and the plot is brilliant. Just the short afternoon game I needed.