I like the falling animation too :P
Also yes, I've used the "AAP-64" palette for the entirety of the tileset.
Really fun game once you get the hang of it!
Took me a while before I fully understood what was going on, but when I did, oh boy! I like how you interpreted the theme and I think the idea and mechanics are really good. I agree with sol games - some music would be cool.
I still had a lot of fun playing though! Great game!
I'm glad you liked it!
Yes, I really need to reduce the screen shake a bit. Someone else suggested changing the screen shake depending on the weapon and I'll implement it when I have the time.
I should change the reload time too. I wanted the sniper to have piercing bullets, but I didn't really have the time so I just left it. I will try to balance the weapons as soon as possible!
Thank your for the feedback, appreciated!
Thank you for the feedback! Reducing screen-shake on lighter weapons and then crank it up once you get to more heavy artillery is a really good idea and I'll try to add it as soon as possible.
Giving the enemies guns would probably improve the gameplay too, since instead of just mindlessly running around and maybe sometime avoid danger, you'd actually have to dodge enemy attacks.
Both great ideas, thank you for the reply!
Wow! I love your take on the theme and I think you nailed the sound design and atmosphere. Making a game in complete darkness sounds next to impossible to me, and you managed to pull it off so well! However...
I think that the echolocation-cooldown could be a little shorter. Either that or increasing the area affected because right now I found myself taking a step, then checking for dangers, taking a step, then checking for dangers, and so on.
Other then that, the gameplay is unique and really enjoyable.
I really hope that you continue to develop this game.
Cheers!