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Thisman

16
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1
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A member registered Jul 27, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! 

I think the sound of encountering a monster perfectly enhances the atmosphere :D

I have a black window without able to play(

I could barely see anything on the screen, so I couldn't play. Also, the description mentions the theme was 'spark,' but the current jam theme is 'ignite.'

Good prototype with an interesting mechanic. Pleasant music with vibes from old consoles.

For some reason, I couldn't shoot to the right.

Nice platformer, though it's a bit too short. The campfire sound is relaxing, and the animation of the character and fire is very well done. I would have liked a bit more interactivity — for example, the dynamite could ignite when the player interacts with it.

It's a good prototype that can be further developed by adding new mechanics)

Thanks for playing!

The main mechanic is to find the shortest path to the exit. As the expedition moves, treasure is lost (whenever the expedition passes through a lit torch). Unfortunately, I didn’t have time to fine-tune the balance.

Thanks for playing!

>  Im not sure why I start with so much treasure and why it decreases when I go through the door though.
That's intentional! I just didn’t have time to balance it out properly. The goal of the game is to lead the expedition without losing too much treasure. The treasure decreases over time, so the player needs to find the shortest paths to the exit.

I didn’t fully understand how the game fits the theme. Cool visuals that remind me of old consoles, and interesting monster designs. However, I felt the game lacked music that would add to the atmosphere.

I also encountered a softlock because I picked up the salt and couldn’t interact with other items afterward. Once again, I’ll highlight the cool monster visuals, which would be great in a visual novel.

I didn't fully understand the game's concept: is the goal to burn all the houses or put them out?

There were a lot of missing elements in the game: music, a menu, and some description of the player’s goals and objectives.

Nice music, but it stopped playing after a few attempts :(

The controls are a bit tricky—I’d suggest adding some kind of indicator to show exactly where the fireball will go.

I even came up with a strategy to grind coins! At the very start, you can burn the two buildings on the sides with minimal movement, and you get 4 coins for it!

From there, it’s just a matter of technique and patience... but I have to admit, I didn’t have enough of either, so I didn’t finish the game 😅

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Houses... houses everywhere! And they must be burned!!!

This game really ROCKS! My policeman doesn’t care about the penguin who burned all the houses!

A fun puzzle game with a lovely soundtrack! Some levels were really challenging. I think this game would be a great fit for mobile devices as a fun time-killer.

You could add different surfaces with unique mechanics to make the gameplay even more diverse!

One day, I decided to make breakfast, lit the stove, and went to another room… completely forgetting about it. The result? A small real fire in my kitchen.

Why am I telling you this? Well, let’s just say I have experience in these matters, so I finished the game really fast! 😆

An atmospheric but challenging game. I couldn’t finish it because I got lost and vanished into the darkness. More wood is needed!

Looks like my daughter won’t finish her education since I died in the game 😆
The spiders have such adorable sound effects, and when they die, it almost feels like a cat meowed somewhere!

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Hey! It was a pleasure playing your game! The visual style is really nice, and I love the jazz in the background music. I assume you were inspired by "Papers, Please"?

"Amy Flo, stop taking up the entire third floor!"