Thanks for playing!
I think the sound of encountering a monster perfectly enhances the atmosphere :D
Nice platformer, though it's a bit too short. The campfire sound is relaxing, and the animation of the character and fire is very well done. I would have liked a bit more interactivity — for example, the dynamite could ignite when the player interacts with it.
It's a good prototype that can be further developed by adding new mechanics)
Thanks for playing!
> Im not sure why I start with so much treasure and why it decreases when I go through the door though.
That's intentional! I just didn’t have time to balance it out properly. The goal of the game is to lead the expedition without losing too much treasure. The treasure decreases over time, so the player needs to find the shortest paths to the exit.
I didn’t fully understand how the game fits the theme. Cool visuals that remind me of old consoles, and interesting monster designs. However, I felt the game lacked music that would add to the atmosphere.
I also encountered a softlock because I picked up the salt and couldn’t interact with other items afterward. Once again, I’ll highlight the cool monster visuals, which would be great in a visual novel.
Nice music, but it stopped playing after a few attempts :(
The controls are a bit tricky—I’d suggest adding some kind of indicator to show exactly where the fireball will go.
I even came up with a strategy to grind coins! At the very start, you can burn the two buildings on the sides with minimal movement, and you get 4 coins for it!
From there, it’s just a matter of technique and patience... but I have to admit, I didn’t have enough of either, so I didn’t finish the game 😅