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MELTPACK

21
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A member registered Dec 21, 2017 · View creator page →

Creator of

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while there is a steam page, id like to revisit this properly before using it to make sure its fully worth peoples moneym I'm happy you enjoyed it though!

(2 edits)

I think the movement mechanics are absolutely great, theyre real fun to use but while playing i think some things that annoyed me were:

  • Used cans make a useless empty can in your hand which I think just confuses you in times of panic
  • some VERY obvious grabs often end up missing
  • I *personally* don't think I like the roguelite aspect of this, as you end up slipping up in the starting areas that youve completed multiple times already by just rushing through it to get to the part you actually want to beat
  • Explosive bugs don't really have a point in being in the game aside from just upsetting people

I think the game is fucking awesome but these things kind of put me off from wanting to complete it (especially the second point) and I'll definitely try it again on release

(for reference I've got about 7 hours of playtime on steam before giving up)

Planned with more story and actual gameplay but nowhere near beginning stages yet. Thank you though!

Hi, sorry, managed to find it finally

163443

thank you for helping out!

I just sent a email request unfortunately, I don't know where I can find my ticket number

Hi! I'm setting up my game's page and I've gotta get access to the CSS editor, for things like moving the screenshots and readjusting the middle, and making the logo take up more space. Stuff like that. I've sent support a email, and haven't got a response which sucks as the CSS is more or less all that remains doing.

I've been told about the performance issues, I run like a supercomputer and don't tend to notice until the level end and I plan on redoing the project and fixing a lot of issues like this in the future. Thanks for the feedback!

Thank you! This was my first actual release so I'll take these on board for my next one

This is the most surreal and happy skating game and i love it. this is fun

if you're referring to the heads exploding, yes.

Actually the health limit was a last minute design choice. You aren't doing anything wrong!

Game jerked me off.

AGGGHh thank you!!! If you're okay with it i'd appreciate linking the game in the comments! how far did you get?

I'll have to take a look at that, that doesn't sound right at all! Thank you for letting me know.

ah that's likely why I didn't see it. So by default it's running at max res?

What kind of CRT effect did you use? Like I'm unable to really see it in the footage that Alpha Beta posted.


As for pixelisation, im also unable to see it in videos. What pixel density did you set it to?

How did you go about hitting that PSX look? Any tips/tricks? Obviously there's affine mapping, low res textures, but what else would you recommend for achieving this look?

siniter twist