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Mendarion

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A member registered Apr 22, 2020 · View creator page →

Creator of

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Thanks for your comment and for playing.

Sorry about the limited instructions, I will add a tutorial in an upcoming update that describes all the content.

The shield is activated when you touch the die with your tool. You can then use the shield to fend off the balls. However, your tool will be turned into a shield, after which you can no longer activate the walls.

If you store your tool, you can activate the walls and take breaks between sprints. The walls then act as a protective shield and the balls can no longer hit you.

Thanks for your comment and for playing.

I understand the problem with the balls. Here is another possibility that came to mind "Punish" players not to push him back but to slow him down. I will incorporate this in an upcoming update and give the player the choice of which option he prefers.

I had similar ideas for the controls, here would be a way to just let the player run forward when he moves the controllers. But until now I had no real idea how I could change direction, thanks to you I have it now :), if the player moves the controller left or right, you could initiate a change of direction.

Thank you :)

I like the level design. Can the treasure chests be opened somehow?

The only problem was the performance. Especially if you looked around quickly.

Other than that you did a great job.

A wonderful game, the level design is really good.

At the first scroll there was no indication of what skill you got.

Really nice work!

Thanks for your comment and feedback. The text was initially intended as a placeholder, unfortunately I then had no time to replace it. I haven't added a sound yet, but will follow after the evaluation phase. After the weekend I test your game and leave a rating.

Thanks for your comment and feedback. The text was initially intended as a placeholder, unfortunately I then had no time to replace it. After the weekend I test your game and leave a rating.

I forgot to write, after start the movement has a delay of 5 seconds.

I forgot to write, after start the movement has a delay of 5 seconds.