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MetalFoxDioxymore

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A member registered Apr 27, 2021 · View creator page →

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Yay , I won =p! I enjoyed your little game ^^! I didn't think of an autobattler with that theme, but that was an enjoyable experience! And honestly, for a first game, that's quite impressive =)!

I really liked the graphics, and the little animations when the monsters die are a nice touch! That trojan horse waving the white flag really got me xD. 

The general game design is great, even if I would have enjoyed the enemies to scale juuuust a bit more, because it was quite easy. But I can understand that balancing a jam game is quite hard in the limited time, and it's better for the game to be too easy rather than too hard, so that was the safe choice =). The upgrade system is interesting, and I liked all the little references in the names =).

Now, the elephant in the room.... The audio. A completely silent game is a bit boring to play ^^'. I'm not even talking about music, but just some little "pewpews" when you/the enemy fires, and a victory jingle when you win the battle would have been some quick-wins that would greatly improve the game. 

So yeah, overall, that's a great concept, solid execution, and I enjoyed the time I spent on it ^^. It's an awesome first game, you have potential so keep jaming =)!

A really nice concept! I love how your gameplay embraces the theme: you really thought about how to add your twist to the shooting mechanics and the teleportation is a neat idea! I was really worried about it being a top-down shooter where the character could move normally, but you came up with a very interesting concept that is perfect for the theme!

About the visuals, the game is beautiful! I really enjoyed the characters, and each enemy have a design related to how it shoots at you, so it's really clear to understand how they will behave ^^. 

The UI is also quite good, I love the little character photograph that moves =p! I don't often look at it because my focus is more near the center of the screen, but it's a really nice touch =) !

However, there are a lot of times where I tried to shoot, but couldn't for some reason. Sometimes I was dead, but there is a couple of seconds before the game ends so it's weird, and sometimes I (probably) already had a bullet out off-screen and I don't know it? But sometimes I could shoot when a bullet was out, so I don't really understand what is going on here ^^'. I would have enjoyed some feedback (audio or visual) to know when I can shoot again. 

I also would have enjoyed a little feedback when I'm low on ammo (and when I'm out of ammo). Also, maybe the main character could have something on him indicating the type of his next shot, because it was cumbersome to always look at the corner of the screen to the be able to know how to shoot when the action is near the center ^^'. Don't get me wrong, the UI is fine as-is, but these extra steps could add a bit of quality of life ^^. Oh, and maybe adding the number of remaining ennemies somewhere would be great ^^.

The audio is really good. I love the music and the sound design is on point! The general ambiance is awesome and beautifuly done ^^.

The level design is really interesting and makes you think about how to reach certains places, so that's really good ^^. However, I sometimes had a bit of trouble to understand what I could shoot through and what was solid. There is a level with a counter that I really thought would be solid, but my bullets went through, and in this same level, there are dashed-lines square that I thought were not solid, but they were. Maybe color-coding the elements you can interact with could help (like "everything that is red blocks your bullets"), or maybe adding a small outline around solid objects? I also had a glitch when I ended a level near the edge, and when the next level loaded, it was smaller so I was blocked out of bounds ^^'.

Oh, and I still don't understand the difference between red shotgun and blue shotgun ^^'.

Soooo yeah, overall a really interesting concept that I enjoyed playing ^^! It takes more words to explain what is "less good" than what is better, but don't be fooled by my lengthy paragraphs, you did an amazing job, and these are just small nitpicks =). Your game is innovative, have beautiful graphics and sounds, and the atmosphere was incredible, so great job!

Nice little game ^^! Not being able to adjust your direction in the air feels a bit weird, but I really enjoyed the grappling hook physics! Overall a fun game and a simple, but cool entry, congratulations :)

The game is quite simple, but the theme is here =p. The graphics and audio are simple, but at least they are here ^^. But RIP my hears when I pressed space xD.

The fact that you wanted to make a multiplayer game in a game jam is absolutely bonkers. Respect for that.

...

Okay, that was it. That's my review. Now I can stop playing this game and review others.

... WHY AM I GRINDING THIS SO HARD xD?? Perfect example of glitches enhancing the gameplay of a game and giving a new purpose to a game I probably wouldn't have played that much otherwise xD


Other dev here =p! Watching you was both really enjoyable AND really interesting, because it highlighted a lot of things that we can improve in the game!

We will probably release a patch post-jam to fix the IA problem (thanks to your video, I think I know what is the problem!), and maybe add some quality improvements ^^.

Thank you again for your video and your nice words, it means a lot to us =)