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Codename: Shootie's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QTO7u1r73rBDz-Bl6MsWjnJwcMYu-8wRO5O-GQKSveA/edit?tab=t.0#heading=h.85lakdyvcb8q
Have you checked that your GDD is publicly accessible ?
Ye
Is your game set to public on itch.io so we can see it?
Ye
Summarise your game!
The player controls Walther, a detective Pistol with a job to do. Shoot and dodge your way through the Ironclad Hotel to defeat the evil Blunderbusse Gang.
Please explain how your game fits the theme:
You're a big ol' gun
Is there anything you'd like the judges to pay particular attention to?
How the restriction of manual movement creates interesting strategic moments where you need to spend "life" to move to a more advantageous position.
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Comments
A really nice concept! I love how your gameplay embraces the theme: you really thought about how to add your twist to the shooting mechanics and the teleportation is a neat idea! I was really worried about it being a top-down shooter where the character could move normally, but you came up with a very interesting concept that is perfect for the theme!
About the visuals, the game is beautiful! I really enjoyed the characters, and each enemy have a design related to how it shoots at you, so it's really clear to understand how they will behave ^^.
The UI is also quite good, I love the little character photograph that moves =p! I don't often look at it because my focus is more near the center of the screen, but it's a really nice touch =) !
However, there are a lot of times where I tried to shoot, but couldn't for some reason. Sometimes I was dead, but there is a couple of seconds before the game ends so it's weird, and sometimes I (probably) already had a bullet out off-screen and I don't know it? But sometimes I could shoot when a bullet was out, so I don't really understand what is going on here ^^'. I would have enjoyed some feedback (audio or visual) to know when I can shoot again.
I also would have enjoyed a little feedback when I'm low on ammo (and when I'm out of ammo). Also, maybe the main character could have something on him indicating the type of his next shot, because it was cumbersome to always look at the corner of the screen to the be able to know how to shoot when the action is near the center ^^'. Don't get me wrong, the UI is fine as-is, but these extra steps could add a bit of quality of life ^^. Oh, and maybe adding the number of remaining ennemies somewhere would be great ^^.
The audio is really good. I love the music and the sound design is on point! The general ambiance is awesome and beautifuly done ^^.
The level design is really interesting and makes you think about how to reach certains places, so that's really good ^^. However, I sometimes had a bit of trouble to understand what I could shoot through and what was solid. There is a level with a counter that I really thought would be solid, but my bullets went through, and in this same level, there are dashed-lines square that I thought were not solid, but they were. Maybe color-coding the elements you can interact with could help (like "everything that is red blocks your bullets"), or maybe adding a small outline around solid objects? I also had a glitch when I ended a level near the edge, and when the next level loaded, it was smaller so I was blocked out of bounds ^^'.
Oh, and I still don't understand the difference between red shotgun and blue shotgun ^^'.
Soooo yeah, overall a really interesting concept that I enjoyed playing ^^! It takes more words to explain what is "less good" than what is better, but don't be fooled by my lengthy paragraphs, you did an amazing job, and these are just small nitpicks =). Your game is innovative, have beautiful graphics and sounds, and the atmosphere was incredible, so great job!
Such a slick aesthetic, the art and UI are snazzy and the music really ties it together. Fun gameplay (or gunplay?) that felt fresh and fast-paced; great work by the whole team!
the visuals are great! and the gameplay was quite enjoyable! good job!
This was fun and a really cool concept for a game. It's cool that you move via shooting and it's also your attack. I think it'd be a really cool concept for like a puzzly strategy game if you decided to make it like a level based game, but it's fun as a survival type game too. Great work on this!