Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mfontanadev

12
Posts
5
Followers
3
Following
A member registered Aug 21, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi, after all this time, "you want it you get it", check qb64 compiled version , just as you suggested.

I hope you can enjoy it.

PD: it was a travel to the past for me. Now, back to the future, ported version using TIC-80 is available.

Hmm, that is interesting, I never thought about it. Maybe I will try one or two. But for now, this way is easier for me because it is just a copy paste from the past.

Thanks for your comment.

PD: I am working in a port to TIC-80

(1 edit)

Hi, how is it going. Fell free to post your file with your amazing model, I'm sure it will be better than mine. 

Regards.

Many thanks, it was quickly programming, 8 hours.

Thanks

Sorry I don't understand how to play. 

I did enjoy the game, music is cool.

Great puzzle game, it reminds me  Super Pipeline.

Great puzzle game, it reminds me  Super Pipeline.

(1 edit)

Sorry, I forgot tell you where. If you don´t mind, in the future, mayby I will have some questions about implementation.

I would like implement your approach in my game.
Thanks.

PD: check it out that little friend near me, he's frozen in front of vastness.



Suuper, That map reminded me HeMan from C64.

Anyway, I escaped from lower bottom part of the map to "the nothing" I am scared.

Was it made using olcePixerlGame engine?

Hi, thanks for the feedback. Yeap, rigth now I'm having problems with that. I don't know how to put the dlls inside .exe. I read about a compiler option /md but I it is not working for me.

Anyway, I will be uploading the release version.

I saw javid's readme.md and he says you must install Visual Studio Runtimes. Sinserely I do not have time, may be in another moment.

Regards

Hi, thanks for the feedback. 

About the keys, yes, but the player moves so fast and there is a little problem with frame synch.

Third level is intended, the game is under construction. The finished game will have velocity variation.

Regards.