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Matt Hughson (NES Dev)

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A member registered Mar 23, 2015 · View creator page →

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Recent community posts

I just played through the demo! Amazing job, i really loved it.

Question: when i jump into a roof, my x-velocity gets zeroed out (kind of like I'm getting stuck for a moment). Any chance that was fixed in the final version (digital or physical)?

Thank you for the kind words!

This is such a messed up response to someone who supported your work.

Thanks for taking the time to let me know! I'm glad you liked it so much!

awesome! Thanks for letting me know where you heard about the game.

Controls on keyboard + browser seem broken? For example, pressing RIGHT ARROW moved the mouse down.

Also, the "PLAY" button is hidden for me when not running in fullscreen.

Really fun!

Really clever! I've never played anything like it, and I really enjoyed how much you were able to do with the concept.

I think we have different definitions of what a 1:1 scale means 😁

I'm not sure what I am missing but I can't get passed the first level (I don't jump high enough to reach the blue block)

10/10

Nice work! The game is looking great!

Not sure if you're looking for feedback but.. I played through the first battle so far, and I have a few suggestions/feedback on the UI/UX:

  • The HUD should show MP/HP of SELECTED unit (I would suggest not changing the bottom left HUD when selecting a unit, and instead change the color of the stat that is being affected (eg. turn movement stat yellow as you select a position to show that it is changing).
  • It is difficult to understand which units have used up all their actions. It would be nice if this was more clear (color change or animation change) when viewing the battle field (not requiring to highlight each unit).
  • It would be nice if the MP was shown on the HUD since it is such a key piece of information.
  • It would be nice if things like barrels got destroyed once empty.
  • Feels awkward that I can still select units with no actions left. Is there a point to this?
  • It would be nice if the game automatically selected the next unit (with remaining actions) after using up actions for the current unit. 
  • I know I mentioned it before, but I still think one of the biggest improvements you could make is showing the movement range of the selected unit so that players don't need to "poke around" to figure out what is possible for a given turn. I know it's tough on the NES.

No, its a pc game

Thanks so much!

Turned out great! Nice work!

Thanks for playing!

Awesome, thanks1

Thank you!

Thanks! The soundtrack comes with the Game Boy version of the game if you'd like to get the soundtrack and help support the game.

From Below Pocket by Matt Hughson (NES Dev) (itch.io)

Thanks for sharing!

Can I ask what engine/plugin you are using for UE? Or is this written from scratch?

This work?

https://www.lexaloffle.com/bbs/?tid=27836

This is the trade off to get a full 10x20 play area.

There is no demo coming, but as I said, there is a free version for the NES if you want to see if you like the game.

It sounds like you already know this, but: the blocks are 8x7 so that I can fit in the full, traditional 10x20 game board. Whether or not that is worth having "squished" visuals will depend on the viewer.

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I am trying to e-mail the people who submitted games to the Game Jam I am organizing, but I keep getting this error:

"We seem to be having server problems right now! Please try again later."

I was able to send an email earlier today, but not after that. I've been trying on and off for about 6 hours.

This is the Game Jam in question: NESDev Compo '23 - itch.io

(1 edit)

Submissions Closed!

Submission have officially closed, and wow! Another great turnout this year! There are 24 brand new games for the NES thanks to all of you. Congratulations to everyone who managed to submit something; you are one of a handful of people with the skill to make an NES game in 2023.

If you were not able to complete your project this year, the competition runs every year, and there is no limit on how much time you spend on your project, so think about starting today!

Judging Begins Today!

With the submission deadline closed, the judging can now begin, and lasts 2 weeks, until December 4th, 2023. 

All submissions can be found here:

Submissions to NESDev Compo '23 - itch.io

Please keep a few things in mind:

  • Only people who submitted entries may vote.
  • Try to play and vote on every game if possible (as is the tradition for nesdev compo).
  • If given a choice, please judge the downloadable ROM from itch. Uploads are locked to keep things fair, but there is nothing stopping someone from updating an embedded emulator, or offsite downloads
  • Don't rush, take your time, and leave feedback/compliments for the devs. Although this is a competition, it's also a celebration of our community, and what each other have created.

With the competition being on itch, we don't have a good way to enforce a lot of these rules, so honor system is in effect.

Awesome, thank you for noticing. All of that was very intentional!

Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!

If you're interested, I've listed some of my favorites here: 

https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/

Thanks for taking the time to let me know!

You rock! Thanks for understanding!!

Check out the FAQ for a list of resources! FAQ - NESDev Compo '23 community - itch.io

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Hi "A Novel Approach"! Thanks for your submissions to the compo. Its great to have you joining us.

We (the organizers of the competition) noticed that you submitted quite a few, early, unfinished Puzzle Maker prototypes. How would you feel about picking your best one and submitting just that one? The other projects could always go into Category 2 if that interests you. 

Again, we're excited to have you here, and I don't want to come across as anything other than that!

The games share the same codebase so they play essentially identical. The big addition to the GB version is the addition of multiplayer. There's some other minor upgrades like battery save.

The game jam is for games that run on  the NES, so no you cant use unity.

There isn't one, but the NES version is free if you want to try it out.