This is such a messed up response to someone who supported your work.
Matt Hughson (NES Dev)
Creator of
Recent community posts
Nice work! The game is looking great!
Not sure if you're looking for feedback but.. I played through the first battle so far, and I have a few suggestions/feedback on the UI/UX:
- The HUD should show MP/HP of SELECTED unit (I would suggest not changing the bottom left HUD when selecting a unit, and instead change the color of the stat that is being affected (eg. turn movement stat yellow as you select a position to show that it is changing).
- It is difficult to understand which units have used up all their actions. It would be nice if this was more clear (color change or animation change) when viewing the battle field (not requiring to highlight each unit).
- It would be nice if the MP was shown on the HUD since it is such a key piece of information.
- It would be nice if things like barrels got destroyed once empty.
- Feels awkward that I can still select units with no actions left. Is there a point to this?
- It would be nice if the game automatically selected the next unit (with remaining actions) after using up actions for the current unit.
- I know I mentioned it before, but I still think one of the biggest improvements you could make is showing the movement range of the selected unit so that players don't need to "poke around" to figure out what is possible for a given turn. I know it's tough on the NES.
I am trying to e-mail the people who submitted games to the Game Jam I am organizing, but I keep getting this error:
"We seem to be having server problems right now! Please try again later."
I was able to send an email earlier today, but not after that. I've been trying on and off for about 6 hours.
This is the Game Jam in question: NESDev Compo '23 - itch.io
Submissions Closed!
Submission have officially closed, and wow! Another great turnout this year! There are 24 brand new games for the NES thanks to all of you. Congratulations to everyone who managed to submit something; you are one of a handful of people with the skill to make an NES game in 2023.
If you were not able to complete your project this year, the competition runs every year, and there is no limit on how much time you spend on your project, so think about starting today!
Judging Begins Today!
With the submission deadline closed, the judging can now begin, and lasts 2 weeks, until December 4th, 2023.
All submissions can be found here:
Submissions to NESDev Compo '23 - itch.io
Please keep a few things in mind:
- Only people who submitted entries may vote.
- Try to play and vote on every game if possible (as is the tradition for nesdev compo).
- If given a choice, please judge the downloadable ROM from itch. Uploads are locked to keep things fair, but there is nothing stopping someone from updating an embedded emulator, or offsite downloads
- Don't rush, take your time, and leave feedback/compliments for the devs. Although this is a competition, it's also a celebration of our community, and what each other have created.
With the competition being on itch, we don't have a good way to enforce a lot of these rules, so honor system is in effect.
Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!
If you're interested, I've listed some of my favorites here:
https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/
Check out the FAQ for a list of resources! FAQ - NESDev Compo '23 community - itch.io
Hi "A Novel Approach"! Thanks for your submissions to the compo. Its great to have you joining us.
We (the organizers of the competition) noticed that you submitted quite a few, early, unfinished Puzzle Maker prototypes. How would you feel about picking your best one and submitting just that one? The other projects could always go into Category 2 if that interests you.
Again, we're excited to have you here, and I don't want to come across as anything other than that!