Oh wow, that's such a good idea. I hadn't ever considered that. Thanks for the suggestions microbay!
I'm glad you enjoyed the game.
I had fun playing this. The world was impressively large and there were a lot of neat buildings and strategic ways you could build y our compound. That gave the game some depth. I thought the way the light fades throughout the night was a really nice touch.
I may have just missed it but it would be really cool if there were a way you could build some kind of lighting that would give your stronghold another advantage at night.
Good job!
This game is so polished and the concept is really neat. The pixel art graphics are really well done. I love the spooky woods parallax background. The way you included a halo of light around the king and your mouse is perfect for the atmosphere. The music was a great choice for that reason as well.
Like your page says, it really is one of those easy to learn hard to master games.
My hat is off to you. Great job.
So. Good. I'm really impressed with your game.
I hate the glitch for scaring me so often, which is absolutely perfect.
Having to complete the codes while expecting that monster to show up was tense. The sound when it did show up was scary.
At first, I was wishing that the numbers would "click" into place instead of being so free form. Now though, I'm pretty sure that adds to the tense feeling when you're doing the puzzle.
Very well done!