That’s awesome, that was the whole point of the project!
Michael Tintiuc
Creator of
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Yep, it’s certainly possible, no doubt about it - using FRT. Also PortMaster was very helpful during my investigations, there are some docs on how to port existing Godot games. But given a particular device we know that it supports GLES3 and Vulkan (in theory), I assume the drivers are there to support these features and hardware rendering. AFAIK you have 2 choices when it comes to OS - ArkOS and JelOS, the latter seems to be running newer software (i.e. mainline kernel for RK3326 chips).
The gist of making it work is:
- update device OS to latest version
- download FRT either v2 or v3 it must correspond to Godot version
- export your game as a .pck file
- upload both frt and .pck file to the device
- make the frt binary executable
chmod +x frt
- run the game
./frt frt.pck
Note that the file names are arbitrary, the only catch is that the .pck file should be named the same as the frt binary (i.e. foo and foo.pck)
The learning curve might be quite steep, so be prepared, but I’m sure you’ll emerge victorious, best of luck! :)
I’ve been posting my findings in devlogs and as it turns out an atlas texture gave no visible improvements, to my surprise. Scaling down textures had no impact either. The only other thing I haven’t tried is LODs which will have to be made by hand for Godot 3 as it doesn’t generate them automatically AFAIK
Thank you for your review and taking the time to play the game! Indeed the movement is buggy and in fact it was fixed a few hours after the deadline :D turned out the bug was introduced at the very last minute due to some scaling that was applied during 3d model importing. I will be definitely making efforts to continue development of this project although I’m pretty sure it’ll be very different :D
Why not? Interested in hearing your thoughts on it and thanks! https://itch.io/jam/go-godot-jam-4/rate/2069987
Consider checking our game out if you’ve got the time, thanks in advance! https://itch.io/jam/go-godot-jam-4/rate/2069987
Interested in hearing your thoughts about our game https://itch.io/jam/go-godot-jam-4/rate/2069987
Thanks in advance!
Would love to see what you think of our game, consider checking it out if you have the capacity https://itch.io/jam/go-godot-jam-4/rate/2069987
Thank you, appreciate your feedback, I’ll make sure to add the keyboard control scheme right away. We were working literally until 30 minutes before the deadline and unfortunately we had no time to work on any ui or tutorial. Thanks for taking the time and playing it, I was actually very surprised how well Godot handled the web export it runs pretty much just as well as the desktop versions sans the screen space effects, I specifically made some shader adjustments to make it as close as possible.
Thanks, happy you liked it! I plan on continuing development for sure, unfortunately there was a last minute bug introduced due to 3d model scaling which made switching paths a hit and miss, if this helps the controls are wasd, space to jump, space while jumping for going up a level and ctrl to drop to a level below. We didn’t have time to get a proper tutorial level done, but I appreciate the feedback nonetheless. The whole concept needs to be revisited and polished/adjusted
We had multiple weapon types in mind with different tracking types (i.e. homing missiles, lasers, flamethrowers, etc.). Various parts of the boss rotating and looking at the player like the 2nd stage “eyes”. We planned for various power-ups and downs and paths having temporary modifiers. We literally didn’t have time to add the whole rogue-lite aspect of out initial idea. Besides that - the obvious like better music, vfx, UI and balance
Please consider running the desktop Linux or Windows versions as graphically they're much better than the web version, treat the latter as a quick test to see if you're interested.
There's also gamepad and mouse/keyboard support.
Possible in-game actions:
- Go up/down and inward/outward between the rails
- Kick barrels and mines to launch them at the Boss
- Break obstructions like walls with a well timed kick
- Your shield will protect you from all damage
- Your shield will deflect Boss bullets
- Kick Boss bullets to deflect them but take some damage (if your shield is down)
- Navigate the level to replenish your health and shield