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michalbe

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A member registered Aug 09, 2017 · View creator page →

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Congratz :)

Hey, thanks for the comment. This is probably caused by some memory leaks in the physics engine (I use GoblinJS here), because I actually am removing parts of destroyed ships from the physic calculations after 3 seconds (they're still being rendered, but this isn't a problem here).

it's `throwback`