Another episode of Card-a-Monday is out!
Episode 2 - Magic Ginger https://piesku.itch.io/millennials/devlog/812013/card-a-monday-episode-2-magic-g...
michalbe
Creator of
Recent community posts
Hey babulibaba,
This error should be fixed now with today's release: Week 30 Changelog
It's time for Card-a-Monday, our brand-new series where every Monday we'll showcase one of our favorite cards from the game, diving deep into its abilities, combos, and synergies.
Episode 1 - Johny Alpha https://piesku.itch.io/millennials/devlog/810072/card-a-monday-episode-1-johny-alpha
Hey all!
We are Staś & Michał , together know as Piesku. We make games together since 2015, mostly for various game jams. Some of our productions are also available here on itch, most popular so far being Time Is Money idle clicker we built in mid 2020.
It's been a little over half a year since we started working on our roguelike deckbuilder, Millennials. It's a "composition army" type of game, where you build powerful synergies and crazy combos with cards of characters inspired by the movies, TV series, and games from our childhood - late '80s and early '90s.
The game mechanic is super simple:
- Drag & drop with your mouse.
- Each turn you have 1 more Energy to play your cards. A battle lasts 6 turns.
- Buy cards with Energy, by drag&dropping them to locations.
- Score more points than your opponent across all 3 locations.
- Earn gold for each location that you win, spend it in the market to prepare for the next battle.
Cards are built from 6 elements:
- Cost indicator - how much Energy you need to play the card
- Power level - how powerful the card is
- Rarity - how probable is to find this card in the market
- Name - hopefully lawsuit-proof name of a character from our childhood
- Image
- Action/Effect - what the card is doing, when and how
The game screen is built from several elements:
If the action on the screen is hard to follow, or happens too fast, the Log should help in understanding what is going on.
Earlier this week we decided to publish the first playable version here, after rewriting it from scratch for the js13k games competition last month. We spent the time since the compo to add more cards (right now it is 91 playable characters + 15 villains and support cards), more features, and fix bugs. We plan to publish updates weekly, with the first major one released yesterday (Changelog: Week 29).
We opened a Community Area for ideas, feature requests, bug reports, and basically everything else. Feel free to step by and say 'hi'!
Thank you for your attention!
piesku.com (staś & michał)
Hey babulibaba,
Is is actually freezing the game, or does it hit the long loop that seem to infinite, where Poker other Pokers ? Do you still have this run active? Can you make a screenshot with the state of each location? Are there any errors in the Javascript console?
Hey dave9999, thanks for your time on the game, hope you enjoyed it!
Regarding the synergy of Poker with many other Pokers - we should probably detect such situations and speed up the time e.g. a hundredfold as we go along. Currently I don't quite know how this should be handled, but thanks for the report, I'm adding it to the roadmap!