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Millie Squilly

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A member registered Jun 13, 2015 · View creator page →

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So, there's not really any built-in vector graphics stuff as such, Decker is pretty bitmap based. But if you look at the doco for the canvas widget it's got built in functions for drawing a polygon, a line, etc. I'd think if you write code to use these to dynamically draw whatever shape you want scaled to whatever size is necessary you could essentially do some vector-type graphics this way. If you come up with a particularly clever or general-purpose way of doing it then you could even make it a contraption or module and release it for others to use! This would take some coding though

I do not (or at least not one that is up to date) but I have a blog where I use them (and also the page for my decker zine that sits on the same hosting account) so like I guess it's conceptually similar except different hosting and custom domains and such

aaaa thank you!!!

Finally got the chance to play through this properly. I like it, both in concept and execution!

I have a whole bunch.

zine of Millie already has its own thread but I've made like 22 issues haha. I'll go over the ones on my itch page below

JankyTunes:

For a jam last year I made a whole bunch of musical tools/toys

Janky Drum Machine was my first attempt, a pretty simple drum machine

Janky Synthesizer is a keyboard that generates the noises in real time with a bunch of things you can adjust with the waveform

Janky Sequencer takes the same synthesis engine and uses it in a sequencer, so you can program in tunes and such

JankyTunes: The Contraption is a version of Janky Sequencer that can be embedded inside other decks so you can use it for background music

and I Bring You Notes is a collection of tracks I wrote in Janky Sequencer packaged together as like an EP

Fun game things:

you tried to date me and it went poorly is a semiautobiographical visual novel

Deck(er) The Halls is a digital christmas card

Day, us-ex is a silly gag game referencing a popular immersive sim series

Get Out And Run Some Errands is a point and click game about having to leave the house

and Asteroid Run is an action game about flying a spaceship through an asteroid field

Helpful Decker Modules:

Typetext lets you have text appear in a field one character at a time, optionally with sound effects

PaletteFade is a series of functions for manipulating Decker palettes to create various effects, including fading to black and crossfading

Since in some corners of the internet 88x31 buttons are making a bit of a comeback I whipped up a couple for Decker, inspired by a classic. If you want to link to Decker on your retro web page, feel free to grab one of these.


I wonder if a persistent pinned post in these forums would help, as sort of a master list of previous jams as well as when the next one is scheduled. Once a jam is over it can be a bit hard to track down the link, I've found (unless I am missing something, which is entirely possible), so this could help newcomers be aware that there's jams on a regular schedule and also showcase the previous jams a bit.

I extremely love the visual styling going on here and I am intrigued by the characters, they are really good!

The Institute makes no specific claims as to the veracity or lack thereof of any views held by any given Fellow but advises caution regarding unconditional trust

Thanks so much! Next issue I think is gonna have to be less high-concept but I still have some Ideas, haha!

I've just put out issue 22! https://zine.milliesquilly.com/issue22.html

I used the path module and the follower to make an RPG town style menu!

I did just recently update the code in the deck, so it's possible that the previous version had some glitch in it? Or maybe it was the saved code? Anyway, glad it is working now! I am looking forward to seeing what you're using it for, and as I've said elsewhere please get in touch if you need help with like having JankyTunes autoplay or anything like that!

And another update to version 4, that adds a few new features

I just gave this a try and I wasn't able to reproduce it. I added deckstamp, stamped an image, deleted the deckstamp contraption, and then added a jankytunes contraption and it seems to be working as it should. Can you explain in detail what you mean by "when I open the JankyTunes contraption"?

Cats are capricious creatures! I managed to please the cat on my second attempt

I will probably update this thread with issue 22 and future issues if that is OK

I have one hint and it's "rpg town"

I don't think I've ever posted a thread about it here, but I've been making zine of millie for a while now, and I'm working on issue 22! Here is a link where you can find it all: https://zine.milliesquilly.com/

There is an example of overriding the navigation events to capture arrow keys and use them for movement with the sokoban example deck http://beyondloom.com/decker/goofs/sokoban.html

Oh cool, it was based on my experiment then, I hope it made sense!

This is really cool, thank you for the kind words in the acknowledgements!

You may be interested in the "path" module and the included Follower contraption in terms of top-down games http://beyondloom.com/decker/path.html

In terms of platformers, it's a bit tricker because of how controls work on Decker (essentially since it's designed to be compatible with mobile devices we can't read keyboards directly) but this post from Internet Janitor has some thoughts https://itch.io/post/10102065

This looks cool as heck! I also would love to know how the animations were generated and which technique you used in Decker to play them back

Yeah, it is a scripting thing, but not a complicated one. The scripting line for starting the contraption playing from the start of the song is just

jankytunes1.playfromstart[]

(assuming the contraption has the default name), so you just need to call that as the first thing when a card opens. It may work if you put it in the "on view" part of the card's code.

And then to hide the buttons you just need to set the contraption to "show none".

But by all means wait until the pain and associated painkillers subside before thinking about anything complicated <3

If you are interested there's some things you can do to have the jankytunes contraptions play automatically and then hide the default controls, or like replace the controls with your own buttons, basically there are functions you can call on the contraptions to have them do that but reach out if you want help! But if you prefer it the way it is that's all good!

omg I think you're the first person who isn't me to use jankytunes for anything! thank you!

by all means! btw your decks are so good!

I put an article about the jam in my Decker zine if anyone wants to read https://zine.milliesquilly.com/issue21.html

I made an update that I've called version 1.1 of the contraption - now when you use the crossfade effect any buttons won't flicker on and off disabled at the end of the transition

I look forward to seeing what you do with it!

Thank you <3

I've worked up a Decker module that does a few fun tricks with fading between palettes! Check it out and let me know if you use it! https://micpp.itch.io/palettefade-module


This looks great! And it was fun to play through!

Dang that third one is doing my head in haha

This is so pretty and gentle feeling!

Just gave it a proper playthrough. I really liked it!

Oh dang that is a whole RPG battle system. That is extremely cool as heck!!!

Ahh all the characters in this are so pretty! Your art style is really nice!

Yay you did it! Thanks!

Thank you :3