Oh no! Which part of the level do you get stuck on?
microbored
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Hey there! Thanks for the compliments, I really appreciate it!
Could you expand a little bit on not being able to jump while moving?
I agree about the wall collisions too, they definitely make the game harder. I'm going to look into how to fix this, probably something to do with a physics material if I had to guess.
A checkpoint system would be nice! I'll definitely keep that in mind if I continue to develop Lumina!
Hey, you almost got it right!
I do a series of checks on the player controller to enable or disable jumping, one of which is seeing if a UI element is selected. Turns out I forgot to deselect the EventSystem's currently selected GameObject when the pause menu is hidden.
Updating to v0.5.1 should fix the jumping issue :)
Thanks for checking out the game, and reporting this bug!
Hey there!
Sorry about that, I just pushed a fix for this issue. On the player controller, I check to see if the player has selected some UI elements to prevent jumping (this came about with the update notifier introduced in 0.5.0), and I forgot to deselect the UI elements when the pause menu is hidden.
Updating to v0.5.1 should fix that issue for you. Sorry again!