Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Midnight Muni

8
Posts
1
Following
A member registered Sep 07, 2020 · View creator page →

Creator of

Recent community posts

Absolutely loved the environmental message! The 100 chestnuts goal seemed a little too long as I played so maybe there could be a few milestone celebrations in between? It's already the most complete game I played so far though with all the intro and outro animations, multiple fully implemented game mechanics, and a coherent art style. Great game!

Environment looks good! There seems to be random lag spikes though. Also tried clicking all the buttons once I found the mushroom but I found out about the various zoom and other movement controls instead which were also pretty neat.

Got a 10 combo and all the fish species! Seemingly simple but somehow super addicting. I got so in the zone that I forgot to notice how much time had passed.

Definitely great potential if you guys pursue this game further! The art is super cute! Only thing I can say is that it wasn't clear when I picked the bucket up from the well since the "Interact" label for it didn't disappear unlike the first one. That made me think I wasn't picking anything up despite pressing "E" multiple times until I checked my inventory. Would be cool if there was audio feedback.

Found the blue tree sooner than I expected. I thought the radar-like audio cue was a game mechanic that signified how close we were to the tree but it looks like it's just part of the music? Would be a neat addition if it had that though! Quick and fun!

Would have been interesting to see what you came up with! The models must have taken a lot of time.

It was confusing for the first few seconds but the one-button control makes the player catch up pretty quick. Cool things to add would definitely be a replay button, a sign pointing toward the objective, and maybe even an adaptive zoom effect depending on how close you are to the objective. Quick and simple but fun!

Thanks for the feedback! I'm definitely gonna work on learning some mouse-related movements in Godot soon. 😁