Thank you for letting me know. Great plugin support!
Migraine Games
Recent community posts
You were correct that I was trying to solve a pre-game over (death state) and game over scene replacement from the map scene. I already had an event running at HP = 1, and desired to run a defeat event (fade and ME) which I evented then a replacement game over scene with video. It was the game over replacement video from map scene I could not do. Your plugins have worked flawlessly and just wanted to offer the suggestion to continue to integrate your plugins in my projects. Thanks again for the replies and the constant work and improvements. Well done!
Low, Florian,
Change Requests for an already awesome character creator!
1. Would you consider making all one-handed weapons available for the off-hand also. For example, wanting to create a dual-pistol wielding sprite.
2. For when the "RPG Maker Mode" is selected, it would help if the 8D sprite sheets 1 - 3 already had the _[VS8].png file naming required to be ready for use with the VisuMZ_1_EventsMoveCore for 8D movement.
3. Currently, bust sizes appear to be too large to automatically format in the Battle Portrait and Menu Portrait. Default is 1000x1000 pixels. Is the image size something that can be adjusted to be user ready or would this have negative second effects? Specifically, visually too large with the <Menu Portrait: filename> <Battle Portrait: filename> used with the VisuMZ_1_MenuCore and VisuMZ_1_BattleCore.
Thank you for the great product and continual growth. Well done!