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Migraine Games

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A member registered Apr 24, 2020 · View creator page →

Recent community posts

Thank you for letting me know.  Great plugin support!

You were correct that I was trying to solve a pre-game over (death state) and game over scene replacement from the map scene.    I already had an event running at HP = 1, and desired to run a defeat event (fade and ME) which I evented then a  replacement game over scene with video.   It was the game over replacement video from map scene I could not do.  Your plugins have worked flawlessly and just wanted to offer the suggestion to continue to integrate your plugins in my projects. Thanks again for the replies and the constant work and improvements. Well done!

Thanks for the reply. Much appreciated.  For a potential example, take a look at Kath_GameOver.js. from McKathlin on forums.rpgmakerweb.com

Great work on this!  Any chance this plugin can be made to support movie (webm) files to play before the game over scene?

That's makes sense.  The question is would it maintain the direction of the character as they turn?  Thank you for the great plugin and quick responses!

Would you consider creating a cone light option like what you would see from a flashlight?

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This is excellent!  How did you setup your demo animation to occur around the edges of the menu command?

If I own 8D Character Creator, is there a way any of these be uploaded into 8D to be modified in the creator?

Low, Florian,

Change Requests for an already awesome character creator!

1. Would you consider making all one-handed weapons available for the off-hand also.  For example, wanting to create a dual-pistol wielding sprite.

2. For when the "RPG Maker Mode" is selected, it would help if the 8D sprite sheets 1 - 3  already had the _[VS8].png file naming required to be ready for use with the VisuMZ_1_EventsMoveCore for 8D movement.

3. Currently, bust sizes appear to be too large to automatically format in the Battle Portrait and Menu Portrait.  Default is 1000x1000 pixels.  Is the image size something that can be adjusted to be user ready or would this have negative second effects?  Specifically, visually too large  with the <Menu Portrait: filename> <Battle Portrait: filename> used with the VisuMZ_1_MenuCore and VisuMZ_1_BattleCore.

Thank you for the great product and continual growth.  Well done!