I think I broke it. That doesn't seem like a mechanics. XD
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<spoiler>
It's a grid-based game, right? :D
Is this solution of D3 expected?
<Spoiler>
It seems much simpler than another solution that move 1x1 slime to the platform below.
Thank you for playing :>
The bug seems to still exist.
Move down at the status of the picture to reproduce the bug.
Interestingly, reproducing the status by some other way may not cause the bug.
Yeah, that's right!
Thanks for your comment :)
This is indeed a flaw. I should let the player see the next level directly.
Nice sokoban!
Sure, I replied in X :>
I had solved all 9 levels. It seems that there are some design flaws in the 9 level -- I completed the level but did not use the bottom left area.
Nice work! It's a great sokoban gameplay.
But these levels seem too hard (I had solved 8 levels). To be precise, we should start with some simpler and easier levels. Until we become familiar with the gameplay, let us face these hard levels.
Thanks for your comment. I realized that I should add some easy levels to let players understand game rules and have fun
Thanks for your like!
Thank you for playing. I will adjust the movement speed or add undo function in next version (If have XD).
Thanks for yout comment. It is really a defect. Maybe I should add more tutorial levels and detailed tips.