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Mike31nb

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A member registered Feb 27, 2023 · View creator page →

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Thank you for playing my game! the assets are from zhihu Platform. Detailed explanations are enclosed in the Comment.

I noticed that I really lack copyright awareness QAQ. I promise in my further game making experiences, I will make sure either using Free material assets or buying credicts!

Thank you for playing my game! the assets are from zhihu Platform. Detailed explanations are enclosed in the Comment

感谢您的意见!

关于小怪移速,我希望通过移速给玩家一种压迫感。但我没有处理好难度平衡,以至于不少玩家都抱怨怪太难杀,太快了。

我在发布前确实注意到教程里WASD键位标错了。但是那个场景是我在PS里制作的,工程文件被我删除了,只有完整的教程图片,如果要改的话得重新制作,比较麻烦,就没改。

关于美术资源的问题,受教了!我本来没有相关意识,但在发布这个游戏后看到诸位的评论,我也了解到了版权的重要性。如果我后续还有制作游戏的计划的话,我一定会确保使用免费的资源或购买资源。

最后,再次感谢您游玩我的游戏并提出宝贵意见!

(2 edits)

感谢大家游玩我的我的作品!我是一个高一学生,因为对Unity引擎比较感兴趣,所以寒假在Udemy(一个课程网站)学习了Unity 2D并独立制作了这款游戏!

关于素材问题,由于当时是刚踏入游戏制作的领域,并没有考虑到版权问题,跟大家道个歉。由于我很喜欢元气骑士,并对其中机制相当了解,因此素材使用的是知乎论坛上大佬解码的元气骑士素材,游戏机制也借鉴了元气骑士。这个游戏也并非商业性质,正如大家所见是免费游玩的。大家可以把它当做一个二创作品去看待。

关于小怪移速太快的问题,我是故意这样设计的。由于本人是元气骑士的死忠粉丝,而且我的技术属于随意通关吊炸天难度的那种,我发现原游戏的难度已经很难满足我了。又因为我很喜欢魂类游戏(打了只狼,艾尔登法环),于是想着在2D上加入魂类元素。很明显这个志向太过高远,由于技术力与素材有限的原因,怪物并没有表现出魂类游戏标配的压迫感,唯一沾点边的也许就是当满屏的怪物追着你时的那种压迫感了。

好在,我现在仍然年轻,目光放长远,这些问题其实都不致命,毕竟我现在尚在学习和探索的阶段。我最近在了解深度学习,已经对梯度下降有比较丰富的认识,现在在尝试攻克人工神经网络的数学部分。

最后,再次为没有得到授权而直接使用元气骑士道个歉,也再次感谢大家游玩我的游戏,这对我来说是很大的支持!

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Thank you all for playing my work! I am a senior one student. Lately I am interested in Unity engine, so I learned Unity 2D in Udemy (a course website) during the winter vacation and made this game independently!

As for the material asset problem, since I was just entering the field of game production at that time, I did not consider the copyright issue and I apologize to you. As I like Soul Knight very much and know quite a lot about its mechanics, I used Soul Knight material assets decoded by a bigwig on Zhihu platform, and the game mechanics also borrowed from Qi Knight. The game is not commercial, as you can see it is free to play. You can think of it as a fan-made game with Soul Knight theme.

About the issue about the speed of the Goblin enemy, I set it on purpose. Since I'm a huge fan of Soul Knight, and my gaming skill is super enough to pass the game at any difficulty choice, I found the original game too easy for me. And because I love soul games (Shadows die twice, Elden Rings), I wanted to add soul elements to 2D Games. Obviously this ambition is too brand. Due to my poor technical power and material assests' limitation, monsters didn't give player the tension you might feel from standard soul games. The only possible similarity  to soul games, may be the oppressing sensation when the monsters of full screen chasing you.

Fortunately, I am still young. From a long-term perspective. None of these problems are fatal. After all, I am still learning and exploring. Recently, I have been learning about deep learning and have a rich understanding of gradient descent. Now I am trying to solve the mathematical part of artificial neural network.

Finally, I want to apologize again for not getting the authorization to directly use the vitality Knight, and thank you again for playing my game, which is a great support for me!