It's an honor to work with you in the future Hex, send me that dm, I will answer you,. Ask me the question about Unity, and I will gladly answer you If I know about the theme. Maybe I need to work with the light and Postprocessing volume to acheive a better look in my game friend.
Mikesquallmx
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Don't worry friend, at least you have something to show on WebGL, this is an advance, I hope you the best in your shooter game, I have one shooter game upload here in Itch.io, its name is "The quest of Sosaria", it is not multi-player, a great theme in this moments, but it was my Jr Programmer final course project, it is not on WebGL because the weigth of the game. But you can download it from my page on itch.io: The quest of sosaria, the time travel gate II by Mikesquallmx, my idea is to create a prequel from Richard Garriot "Ultima" game, where a doctor Wagner scapes from our time to the middle age becoming himself in Mondain, that will explain why Exodus was a computer in the ages of Sosaria. That was my idea for the Unity Jr Programmer final test. It is complex to create a shooter game, but I recomend to look videos from Code Monkey about the shooter games, he has very interesting ideas about aiming and shooting in that kind of games, he help me too much in "The quest of Sosaria" friend. Good luck!!
Great effort friend, now give me a clue to how I fix the broked pipeline in the first task of the game, some puzzle games in the early 80's went give you hints to solve the first three puzzles in this kind of games, usually in the textual games of 80's, your idea is great and I think you should strive to create a great puzzle project after the UDC 34 Jam with this game, good luck.
Sure, I remember that window which explain the game goal, sorry, In any case, it is a great game, full in great assets, like the robot player, may be the problem is that your project is so big for WebGL, I have had problems like this in past projects friend, Check the weigth of your project when you comprise it in a zip file, if it is bigger than 250 mb, you surely will have problems to upload your project on WebGL. Great project.
1. Bug problem: Hello everybody, I solved the bug problem of my game, it was the normal texture in my terrain meshes.
2, In the first screen, press clic on the start button afte hear the first part of the Myth lore.
3. In the second screen press clic on the start button after hear The Luminary Myth Lore.
4. In the game:
a. Move your player with the right stick of the control pad or with the AWSD keys or arrow keys.
b. Control the camera with the left stick of the control pad or moving the mouse.
c. Use the most right button or Return key to interact with NPC's or pick up objects.
d. Press the Start button on the control pad or the Esc key to activate the game Menu, it is very important if you want to find the key items of the game.
e. Check carefuly, if an object begins to look at you, it surely is a NPC, you can talk with him.
I hope you find the Necklace of Concious soon before the Abyss conquer Micronia, Good luck new Luminary, Mikesquallmx.
Nice exe game and very playable, it is dificult to find the true goal of it, but I love robot games, maybe you need a window which explain clearly the goal of the tasks inside the game. Like Qrowozon I think that you could compile your game on WebGL because is more easy to play the games in browser.
Well, I realize that if I only use keys I can play this game, I love the music of this game, is nice, but how to attack the ants, and how could rotate the camera. Well my feedback is the next: you could try to use the new input system to implement the use of control pads and joysicks, next, try to use the EventSystem inside your UI elements, it allows the use of mouse clics, third, could I attack the ants? you need a window which explain the mechanics of the game too. the game is great, you could work on it to enhance it. Good work.
Very well UI, a good help window which explain very well the keys used in the game, a hint window is always important to help player to have a clear goal, A customizable sensitive of the controlls, is fine, but I think about that if you implement a standard sensitive which fit to the must of the players who play this game, it will be fine, nice game.
Nice dinamic, it obeys the theme of this jam, a Tiny world, technically I don't have words, it is a nice game well implemented, but I have a tip that maybe could be useful if you create another thing and not just meteorites wich fall and create another level to your game. Good particle systems and 2d signs to show where the meteorite falls.
Awesome qrowozon, I love interactive games, this game has future, it is a great puzzle, I'm sure that it will be the winner, very original. feedback: try to follow develope this game, don't use it only to win this jam, it looks like you can build an amazing serious project with it in the future, I love this game.
I have a last thing that I want to share with the jam contenders. A recognized to the creators which allowed me to create my game in this jam, they were:
- 3D Scifi Kit from Starter Kit, Creepy cat: Press ESC To show the cursor, use mouse and directional keys to move... (free.fr)
- Robot 1 form Sketchfab: Baydinman - Sketchfab
- Karbo OS v1.3.7 - Developed by Michał Karbowiak: Karbo Terminal (karboosx.net)
- Sci Fi GUI Skin, Marina Matiash https://www.artstation.com/3d-rina
- Space Station Free 3D Asset, GameDev hit squad: https://assetstore.unity.com/publishers/52339
- Sci fi like asset pack, Game Assets for drag and drop https://assetstore.unity.com/publishers/76743
- Modular Sci-Fi Corridor, MagixBox: https://assetstore.unity.com/publishers/37446
- Sci-Fi Styled Modular Pack, karboosx https://assetstore.unity.com/publishers/21807
- Particle Pack, Unity Technologies: https://assetstore.unity.com/publishers/1
Thank you for be invited to this jam, and the best of luck to every contender.
Well, I know that my game is not the best in this jam, there are many great projects which are better than my game, but now I want to thank my teachers which make me grow to offer something in this jams and my game developing adventure.
1. GameDev.tv: which shared me courses like:
a. 3d person: Combat and traversal from Nathan Farrer
This course give me the basis to see the programming in stage system.
b. Unity 2d RPG: Complete combat system from Stepeh Hubbard.
This course is not only intended to create combat systems, but it prepare to create an incredible scenes looking, player health systems and many more characteristics in 2d RPG games style. It really train me to create this 2d RPG games in future Jams.
2. Unity Learn: Their courses give me the basis to create 3d videogames.
I have taken The JR. Programer and Creative Core and Unity Esentials. They gave me basis to participate in this jams and much more.
3. And my very old Teachers: Like Commodore 64 where I ricievid a book gift to how to create videogames in this computer, Macromedia Flash where I could created 2d videogames with flash script, and RPG Maker wich gave me the basis to create RPG games.
Thank you to all of my teachers, and the best of luck to all of this jam participants.
Thank you for your feedbacks, now I have fixed some issues in my game project, I think the problem that you have told me is in the Summoner Chamber, I have fixed it and the camera is more stable. Beware, in that room you will fight all the summons and it is quite difficult, but you can win. Good luck in your project.
01. The control pad was inestable when the player gets the Summoner building. The problem was that the Summoner could summon an infinite number of aliens. I fixed this problem making the Summoner can summon only ten aliens maximun.
02. The time bar title was breaked in two lines, I make the time bar title in one line.
03. The time bar for the summon invasion did not drecreases for some bugs. Now it decreases when player walks and show the loss condition when you get the time of invation.
04. When the Summoner was killed there have to be a window showing that the player have won the game. It was implemented, but some bugs didn't let to know the player have won.
Now is the Digital Summoner version 0.1 with this four bugs fixed.
Thank you to every player who test my game, in special: tofu and veryweirdev for play my UDCJam31 project game and let me know their points of view, you really helped me to make this four corrections in my game project.
First of all, thank you for playing my game and for your advise, may be I need to reduce the camera scale (Speed of the camera)in the new input system, and I have concious about a bug that when you enter inside the Summoner room, the cammera becomes unstable, I use IA art, yes, but Is this allowed in the jam rules?, good luck friend.