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Robot’s Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 2.236 | 3.000 |
Theme | #8 | 2.385 | 3.200 |
Overall | #10 | 2.124 | 2.850 |
Innovation | #10 | 2.236 | 3.000 |
Gameplay | #13 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
4oex
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Comments
i kept having issues with the mouse refusing to lock even when clicking the app. I know webgl can handle cursor different when the app isn’t active, but i wasn’t able to really play the game even with the app active due to this. the graphics of this game and level design is very nice but i would love to have some sfx when interacting with things :3
Actually I didn't design this game for WebGL
However, I personally don't have any problem with the mouse
If you try the Windows version you won't have any problems
Nice exe game and very playable, it is dificult to find the true goal of it, but I love robot games, maybe you need a window which explain clearly the goal of the tasks inside the game. Like Qrowozon I think that you could compile your game on WebGL because is more easy to play the games in browser.
The goal is to get the room back to normal before the grandpa is back. This was explained in the instructions at the beginning of the game. Unfortunately, I have a problem uploading the game with WebGL. I will work on fixing it as soon as possible. Thank you for your comment <3.
Sure, I remember that window which explain the game goal, sorry, In any case, it is a great game, full in great assets, like the robot player, may be the problem is that your project is so big for WebGL, I have had problems like this in past projects friend, Check the weigth of your project when you comprise it in a zip file, if it is bigger than 250 mb, you surely will have problems to upload your project on WebGL. Great project.
I uploaded webGl Copy
Great effort friend, now give me a clue to how I fix the broked pipeline in the first task of the game, some puzzle games in the early 80's went give you hints to solve the first three puzzles in this kind of games, usually in the textual games of 80's, your idea is great and I think you should strive to create a great puzzle project after the UDC 34 Jam with this game, good luck.
You have to fill it with the appropriate element (size).
I was thinking of completing a similar project, but I'm now working on a multiplayer shooter game.
In the last level, the TV should play video but in webGl Copy I have a stupid problem and I don't have time to fix it
thanks for your comment <3
Don't worry friend, at least you have something to show on WebGL, this is an advance, I hope you the best in your shooter game, I have one shooter game upload here in Itch.io, its name is "The quest of Sosaria", it is not multi-player, a great theme in this moments, but it was my Jr Programmer final course project, it is not on WebGL because the weigth of the game. But you can download it from my page on itch.io: The quest of sosaria, the time travel gate II by Mikesquallmx, my idea is to create a prequel from Richard Garriot "Ultima" game, where a doctor Wagner scapes from our time to the middle age becoming himself in Mondain, that will explain why Exodus was a computer in the ages of Sosaria. That was my idea for the Unity Jr Programmer final test. It is complex to create a shooter game, but I recomend to look videos from Code Monkey about the shooter games, he has very interesting ideas about aiming and shooting in that kind of games, he help me too much in "The quest of Sosaria" friend. Good luck!!
Yeah, Code Monkey has amazing videos about Unity not only shooter games.
I saw your game. It's a nice one but the lighting is very dark I don't know why!
I will send you a dm if u can replay on me, to help each other in the future I have a small question about unity if u don't have a problem
It's an honor to work with you in the future Hex, send me that dm, I will answer you,. Ask me the question about Unity, and I will gladly answer you If I know about the theme. Maybe I need to work with the light and Postprocessing volume to acheive a better look in my game friend.
funny. hard to get the hang of it but after cluelessly dying about 6 times i figured out what i was supposed to do and how to control stuff. i finished the game and found a nice no-clip (why is that one wall so tall???). i also had a lot of fun trying to outrun the thrown objects and being hit by them.
I was planning to add a clip but it took more time and effort than it should have.
I didn't think anyone would finish the game because of its difficulty.
thanks to play the game <3
the wall to block the player from seeing the sky
it would be better if you make a webgl build of it
i wish if i can :)
i make webGl Copy now u can check it <3