i wish i had an extra hour to change the difficulty and tweak the hunter parameters as the levels go by like your game does. at first it was very easy but my second iteration was quite challenging. what made it into the game is a blend of both algorithms.
mikitimik
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i'm actually glad it was easy for you because there was some odd crosshair behavior where it would shoot you immediately when the level begins. but not happy about the crashing. I haven't done much research into why, but the player movement performs very differently in unity vs. webgl. specifically, the player's movement in-browser is very slow. i used Rigidbody2D forces to move the player, i wonder if there's some cross-compatibility issues with this.
interesting idea! First thought is that I'd like to see a tutorial or at least a clearer description of what "dicing" is. Something like, "Form new words from the letters".
I did feel like the puzzles were too open-ended for my taste. Branching off, I wonder if there's a variation where, for example, you know the starting letters of two words and you have to fill in the rest. Or, the goal is to make new words, as big as possible, with the least number of modifications.
Thanks for this feedback! I actually had a multiple solution checker in the works, but ran out of time. But that's what happens when you start at midnight on the due date :)
It sounds like you prefer having all the letters in one row?
Regarding the keyboard, does a German Y translate to a Z in-game? Your OS is outputting a Y, while Unity Player receives Z?