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mikitimik

21
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A member registered Jun 01, 2020 · View creator page →

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i wish i had an extra hour to change the difficulty and tweak the hunter parameters as the levels go by like your game does. at first it was very easy but my second iteration was quite challenging. what made it into the game is a blend of both algorithms.

fun duck action! feels true to the OG!

thanks for playing!

thanks, yeah it's a bummer.

hah! thanks for playing! yeah, the AI was not very balanced. sometimes it would just shoot me immediately on round start.

thanks for looking!

yeah it is frustrating and i wish i had more time to balance the AI.

thanks for the feedback and i'm glad you like it! yeah i wish the crosshair didn't jump to the player immediately when starting the round, it should give you a countdown to run away.

haha, at first the enemy AI was too easy so I made it harder. i'll have to work on finding a balance.

thanks for playing, glad you liked the duck

thanks for playing!

glad you enjoyed the duck!

nice pixel art, the feedback is great!

i'm actually glad it was easy for you because there was some odd crosshair behavior where it would shoot you immediately when the level begins. but not happy about the crashing. I haven't done much research into why, but the player movement performs very differently in unity vs. webgl. specifically, the player's movement in-browser is very slow. i used Rigidbody2D forces to move the player, i wonder if there's some cross-compatibility issues with this.

thanks! i'm pretty sure this is the first game that allows you to play a duck. truly revolutionary if i say so myself. :)

But when you click this one, it doesn't open a pop-up :)

thanks for the feedback!

interesting idea! First thought is that I'd like to see a tutorial or at least a clearer description of what "dicing" is. Something like, "Form new words from the letters".

I did feel like the puzzles were too open-ended for my taste. Branching off, I wonder if there's a variation where, for example, you know the starting letters of two words and you have to fill in the rest. Or, the goal is to make new words, as big as possible, with the least number of modifications.

Thanks for this feedback! I actually had a multiple solution checker in the works, but ran out of time. But that's what happens when you start at midnight on the due date :)

It sounds like you prefer having all the letters in one row?

Regarding the keyboard, does a German Y translate to a Z in-game?  Your OS is outputting a Y, while Unity Player receives Z?

cool idea! feels like trying to solve a rubik's cube and figuring out the different manipulations.

thanks so much for this! i was having trouble with the original kk soundfont so I was really happy to find this =)