I can't comment much on the gameplay because i only managed to get the Begin command to work... Although i will say, saying "help" repeatedly during the atmospheric breathing and rain sounds really made me feel in need of Help XD. In terms of aesthetic and story telling i absolutely loved it. To make a game that's accessible to blind players as well as their avatar in-universe being blind and chosen for this job in particular because of their disability was an amazing choice. Sound was wonderful and although you seemed to of had a bit of an unintentional pause on one of your lines it did not break my immersion too much. I hope there's a way for me to experience the whole thing in future ^^
Mikyle Fourie
Creator of
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I really like the art and characterisation. While reading the rules it was easy to understand the personalities of the characters and i thought it was great that their abilities are thematic. I found myself a bit confused on how the player turns and Ivy's ability work. All in all, i really like it, and with a bit of refinement in the way the rules work and how they are explained in the rulebook, i think this game would really be a fun time to play with friends ^^
I really enjoyed this experience. I believe the art and music really sold the aesthetic. I like the clear communication of what good and bad (even in terms of colour design). As someone who isn't exactly the most adept at mouse and keyboard games I found Tempest to be very accessible and engaging to play :D