You were a solo dev, right? That is very impressive.
milanraphael
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On my first try, I managed to get stuck on a pillar, haha.
The art and sound are both veeeery well done. It's impressive how you composed and produced that soundtrack in a jam's time and made it adaptive to the cat's state.
Though a platformer lends itself very well for it, I like that you included a tutorial; something that's quite often forgotten in a game jam (guilty as charged!), due to the short amount of time.
The section with the lava could've used some extra dynamics in the camera; right now it's a bit of a guess where you have to jump to and that could be frustrating for the player.
As a last point of feedback: I didn't feel the need to change to the buffy cat as much. I ran through the game as the small cat, only changing to the buffy cat when I needed to smash through the gates.
All in all, a great piece of work for such a limited amount of time.
For me, it was a bit unclear as to what to do at first, but after reading your game page I managed to 'win' the game by inserting a coin I didn't have to look for in the first place.
The movement feels a bit clunky and the soundtrack (which I like!) suggests an eerier and more mysterious atmosphere; I can't see that back in the overall tone of the scene. I do think the level design is quite well done, though, but I can see you've been struck by the Game Jam gods, time-wise.
Can you tell me anything about the concept? What's your end game?