Very good tips, thank you! I will probably use some of these ideas and make a big update in the future =)
Millua
Creator of
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Thank you for your feedback! The timing system was a big headache for me while doing this. It doesn't work as it should, i thought looking at the animation would be enough to predict the right teaming but i was obviously wrong. The attack blocks is something i thought about, but i decided to go for a more simple gameplay for this jam. It was a learning experience at least, I'm glad you enjoyed the other aspects of the game!
I will try to change the timing a bit so it's more intuitive. I'm sorry for that, i just can't get it right for some reason =/. The idea is that when the attack animation ends, you have to be really close to the opponent to land a critical hit. There's also a timing message at the bottom to help you with that, but i'm aware that there's something off with the timing.
Thank you for the feedback! I might have to make the timing more forgiving at least for normal mode. I wanted the player to be able to time it by looking at the attack animation, and starting the attack a bit early so when the attack animation ends, the spear is really close to the opponent for maximum damage, but it's not as obvious as i thought. That's why i added the timing information message at the bottom, but it's still not perfect.