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Milo Soon

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A member registered Apr 10, 2022 · View creator page →

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at first I thought this was a cute, if unremarkable, little idle game, but then I made mark brown and it became a 10/10 game

at first I thought this was a cute, if unremarkable, little idle game, but then I made mark brown and it became a 10/10 game

simple but fun puzzle game. the neon look of everything was also a nice touch 👍

the web-swinging and size-changing makes a solid foundation for a fun, momentum-based platformer, but the physics as they are are a little too janky for it to work. still, I think this could be polished into something really fun!

pretty good 2d puzzle platformer with wonderful pixel art and music. Only problem I had was how dark all the levels; it didnt add anything to the levels and just made them more difficult to navigate.

the controls were buggy and inconsistent for me, sadly. first level I was able to beat using the arrow keys, but got stuck on the 2nd level because the rotate keys wouldn't respond. then on my 2nd attempt I couldn't move the laser at all. Im sure this would be a lot better if you had more time to go back and clean up the code.

simple but fun premise with a polished presentation. one of my favorite submissions I've seen so far 👍

interesting take on the twin-stick shooter genre! having to stay close to enemies in order to level up and improve your character is a neat risk-reward system. 

one problem I had was that there would be times an enemy would spawn right on top of me with barely any time for me to react. I think this could be improved by making it more obvious where an enemy is about to spawn. other than that, great work!

took a a bit to understand the controls, but I had a good time once I did 👍

Thank you!