Aw thanks! I do like how it turned out, even if its a bit opaque at first glance lol
mime_core
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Thanks for the good critique and advice! And yup, this was my first nose to the grindstone kind of game, though I did one 3-day gamjam with a group and did a little test game built off of tutorials before that. Godots just generally really fun, and though I definitely am seeing where there's room for improvement in this one, I'm happy with where it ended up.
I’ve been getting a lot of similar feedback, yeah. I made a video tutorial to hopefully provide a bit of a bandaid to some of those issues, as one of the core mechanics (identifying parasites) definitely could use a lot more clarifying. The “i” for information symbol on the vials ended up just looking like part of the texture. Also adding a hover indicator to the buttons/making stuff only move when you click on it could definitely be helpful yeah
you're the character in the center of the screen, if you hit the ready button you'll have a turn where you can move by clicking. spd is the number of spaces you can move, att(attack) is the number of times you can attack, def (defense) is a more disposable form of hp. Disc is discards, if you hit the trashcan icon on the left the parasite in the vial with be replaced and disc will tick down. init is initiative, the higher it is the sooner you go in the turn. I'd say the last two def could use some in game explaination yeah fssss