You can really feel the sound quality (having searched for plenty of bell sounds for my Christmas game), if I ever make another Christmas game or a game requiring this type of sound, I wouldnât hesitate to use them !
Mimico đ
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I had a great evening thanks to you! The idea of the game is great and it is really well executed. The immersion is 100% successful for me.
I allow myself a recommendation that would have been extraordinary for me (you have probably already thought of it) it is if all the links in the game brought the player to real sites and real video. (There is a link currently that leads to the music Never Gonna Give You Up, it made me laugh, love this song).
In any case, thank you for this work and good luck for the Steam release.
I had a great time playing your game and wanted to share some feedback after experiencing endings 2 and 3!
- I really liked the perspective you chose for telling the story. You can really feel the protagonistâs dilemmas and their way of seeing things. The concept and stakes were super interesting, and the characterâs traumas were well illustrated through the dialogues, all while staying consistent.
- As for the pacing, I felt like the beginning took a bit of time to get going, but once I reached scenes 4/5, I was hooked and eager to see what would happen next. Ending 2, âYouâre Obsolete,â was my favorite. I found it both fitting for the character and surprising at the same time, a perfect combination.
- One thing I really appreciated was the camera work. It gave the visual novel a good dynamic feel, and your game really highlighted how important good camera direction can be.
- On a smaller note, Iâm not a huge fan of the option to name the character. I maybe get the idea of helping the player identify with them, but I feel like giving the character a set name could reinforce their identity in the universe, especially since there arenât many customization options. Just my personal take, of course!
- Finally, a big shoutout for how you handled the combat scenes. Thatâs no easy task in a visual novel, but you nailed it. The camera movements and the blackouts added good tension, it was well done.
Congrats, and good luck with whatâs next! Keep up the good work! đ
Hey ! Thank you so much for taking the time to play and share your thoughts! I'm thrilled to hear that you ended up enjoying the game, especially since itâs not typically your kind of experience, your feedback really means a lot.
We genuinely put a lot of effort into creating a game thatâs quick, dynamic, (the best we can) so Iâm really happy that this thing resonated with you. It's true that the problem with the speed of the game is that the player doesn't have enough time to invest emotionally. Iâll definitely keep that in mind for future projects.
Thank you again for your words and for giving our game a chance. đ
Hi Tidylia,
Just a quick message to let you know that we used your sprite "Jean" for our Winter VN Jam 2024 game. It was a big help since we only had limited time, and the quality of your work fit perfectly with our project. Thanks for sharing such great resources! Looking forward to seeing more of your creations.
Hi WitPOP,
I wanted to let you know that I used one of your sprites in our game for the Winter Vn Jam 2024. It really helped us out since our character artist wasnât able to complete their part. The quality is excellent and fit perfectly with our project. Looking forward to seeing more of your work in the future!
Hi there! Just a quick message to let you know that I used Drift's sprite and others you created (I mentioned you) for the Winter Vn Jam 2024. You really saved our jam game since our character artist unfortunately couldnât do their work. The quality looks amazing and works really well. Looking forward to seeing what you create next !
Salut Lehomar2vinci ! Merci beaucoup dâavoir pris le temps de tester le jeu, je suis content que cela ait du sens et que tu aies pu passer un moment ludique sympa tout en apprenant 2-3 notions. Tu as complĂštement raison, il faudrait simplement ajuster lâUI, mais il semble en effet 100 % compatible sur mobile.
Hello CamoM, merci pour ton commentaire ! Câest exactement ça, nous avons essayĂ© dâinnover Ă notre Ă©chelle avec ce sentiment de localisation. Je suis dâaccord, certaines cartes sont un peu trop longues. Nous avons fait ce choix pour reprĂ©senter au mieux le contexte historique, mais cela peut en effet gĂȘner le joueur, surtout dans un gameplay Ă la Reigns.
Hello ! J'ai testé le jeu, voici les différents retours que je peux vous faire :
Au niveau de l'immersion et des graphismes (surtout en 3D), j'ai vraiment Ă©tĂ© impressionnĂ©. On a vraiment l'impression d'y ĂȘtre, de pouvoir prendre notre temps pour apprendre le sujet de l'anachronisme.
Je pense que l'axe d'amĂ©lioration concerne tout ce qui relĂšve de l'UI/UX. Les textes sont parfois trop petits, et on peut se sentir submergĂ© Ă certains moments, notamment au dĂ©but, mĂȘme si le contenu est super intĂ©ressant. (AprĂšs, c'est une game jam, on fait ce qu'on peut, je vous comprends Ă 100 %.)
Un dernier point d'honneur pour le gameplay : c'est super malin d'avoir crĂ©Ă© une sorte d'exposition oĂč on est invitĂ©. Cela permet de rĂ©pondre Ă la contrainte Ă©ducative tout en apportant du fun et du narratif.
Bravo pour ce travail, en tout cas !
Hello ! J'ai joué au jeu, voici mes retours (à chaud) :
Chapeau pour les personnages, l'UI, les graphismes et l'écriture. J'ai été pris dans l'histoire et j'ai vraiment appris des choses tout en m'amusant, donc l'objectif est largement accompli ! Bravo !
En termes d'amélioration, aprÚs, c'est une jam, je sais qu'on n'a pas le temps (je suis bien placé pour le savoir). Le fait qu'il y ait la barre grise à gauche peut impacter l'immersion, et un petit texte à la fin avec un retour au menu aurait permis de bien boucler l'expérience !
J'ai beaucoup aimé aussi cette mécanique de choix avec un texte long et assumé, subjugé par le fait qu'il fallait maintenir le clic de la souris pour faire un choix, c'est vraiment sympa et novateur (pour moi).
En tout cas, félicitations pour ce jeu en 48h !!!