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minkingcop

11
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2
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A member registered Jun 13, 2020 · View creator page →

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I see. Would love to see what comes off of it, if you ever decide to develop it further. Good luck to you in your future projects :)

Requires brain to play. Having said that, I still haven't found a solution that gives more points than just placing a bunch of 2x2 cubes or z-shaped pieces. :D But i definitely had a lot of fun playing around with different shapes and trying to understand how the system works. Also, that's a pretty cool take on a concept of "Life in 2D", with literal cells reproducing and dying out. Might come back to it to give it a proper think. Good stuff!

If I understood correctly, the idea is getting as much rabbits as possible, while still maintaining just the right amount of money to feed them all. I think this concept can be expanded. Maybe, for example, the goal would be to get a certain number of rabbits by the end, and there would be some random wolves that would try to eat your rabbits if you didn't scare them away? Perhaps this is not the best example, but what I'm trying to say is that the game, in my opinion, lacks some challenge, or general purpose, as the coins are basically infinite.

Nonetheless, visuals are very nice and cute! You did great!

Very impressive, considering you've made it in 6 hours. Could potentially be a fun reaction-based mobile game.  The interface really needs some rearrangement, though - the game field is a little too large to keep track of timer and the current color.  Anyways, I think it's pretty well done!

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Even though I've read the controls, it took me quite some time to realize that I can hit spacebar to switch dimensions, but I might just be a little stupid :D Other than that,  loved it, a really promising puzzle game prototype. Would love to see what will come out of it eventually.  Keep it up!

Surprisingly a lot of fun! I really like your idea and I would be happy if you could expand on it in the future!

Maybe it's a just a bit too hard. Anyways, thank you for checking it out.

What certain items do may not immediately seem obvious, as well as the overall goal of the level. It would also be nice to be able to skip the after-death scenes. Otherwise, a great game, in which, obviously, a lot of effort has been invested! Loved the style.

It is quite possible that the game is to blame for this, the controls are not yet as crisp as I would like them to be. Maybe I went a little overboard with this whole "hard to master" approach '^^ Thanks for your feedback!

Good advice, thanks for the feedback!

Wow! Best game ever!