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MiroGames

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A member registered Dec 24, 2023 · View creator page →

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Recent community posts

Yeah, we just accomplished what we could during the jam time, despite the ambitious ideas we wanted to add. We're glad you liked the idea though!

Thank you for playing! I cranked down the turret level you need to get but I had intended to have it go a little longer. Endless mode is a great idea though!

Wow thanks a ton, that means a lot that you liked our take on the jam theme! Glad you enjoyed it and congrats on the win!

Thank you, I wish we had enough time to add even more to the loop but I'm still happy with what we accomplished. Appreciate the kind words and we're glad you had a good time!

SPIDAMAN

SPIDAMAN

Really cool ideas here, I like how the abilities scaled with how many of the fish you had. Great work!

I love this game's style, it's a fun idea and fun to play! I'm not very good at it but I did improve each time. Great execution, amazing work!

Ahaha, the space kittens are a leftover asset from a game I had made for a class but I love how random they felt since I didn't have the time to create a more logical enemy sprite. Thank you for your kind words, I'm glad you were able to conquer the learning curve and have a good time with our game :D

For the sake of the demo, the turret doesn't have to upgrade much so you never see its stats become anything crazy. A stretch goal was that we wanted to build on the turret to have new abilities and homing bullets would have been a fantastic addition, great idea! Thank you for playing, we appreciate your feedback and are so glad you enjoyed it!

Thank you! A core idea for the game was that the player isn't what deals damage and that the bullets come from somewhere else. The player should feel less safe while exploring than when they are closer to the base. Unfortunately, we didn't have the time to flesh out the turret to be a little more interesting but we're glad you enjoyed it!