Low quality visuals and nonexsistant audio works surprisingly well when embraced. The difficulty was just right for me, not too hard but not so trivialy easy that it feels like point and click adventure. Keep up the good work!
MisterGG
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Glad you enjoyed it :D
It's not the most groundbreaking idea but I thought it was interasting enough to make it.
For the post jam, at the very least I would like to make game playable in browser, the tutorial how you said and "building destroyed" particle effect that I spent too much time on but didn't work in some important cases
This could be either because:
for each 3 cannons one ammo building is needed (the other orange building). which is poorly communicated by me.
there is a bug at the part that checks all the buildings and their connections which miscounts. Which is bad coding by me
or could be something that I'm not even aware of.
thanks for checking it out <3