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MisterPassenger

11
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A member registered Mar 20, 2018 · View creator page →

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Your feedback is much appreciated, I can tell that you are fond of games that you can play with your hands. That's very kind of you. 

I do like Tony Boner as a name. I dunno, I might add him later as like an entirely  different character. But the problem is that Bony Tony is a loner who hates companionship so I'd doubt he'd have friends but he could def have enemies. 

I got some good news and some bad news. 

The good news is that this is a prototype copy and I'm still working on it, so it can always get better.

The bad news is that it can only get worse from here.

 

Is the game trying to say something? I don't really know myself. A lot of this game is designed primarily without planning; it's just me making it up as I go along purely on id and ego. But I do want to make the game better I just gotta figure out how. The progression is intentionally unhinged so that might not change but the combat I do want to work on for sure. 

What would you suggest to make the acquiring of skills less sloppy? And what would you suggest to make it less janky or should I just lean harder into the jank? Also should I make more open allusions to living conditions in the Baltic States in the 1980s? Any information you can give me will help!

I appreciate you giving me some kind of a review though; I really don't know if the game is funny or not either. Even less so offensive or transgressive, whatever that means. But we'll see how things evolve over the next 50 years with this game. 

I'm afraid you are mistaken, Tony Boner is the name of my favorite Lounge singer, Bony Tony is the character in Boy Dead who you can "kill" although what it means to kill a skeleton its still up for debate. But yes, wreak chaos my child. Wreak only chaos. 

Please be more respectful to the Pig, he's had a hard life and an even harder death. I can attest that most other characters will die if you kill them in this game; the Pig is very special that way. 

Thanks a ton! I really appreciate that. Right now I'm trying to optimize performances, though I'm finding it time consuming with current computer specs. But I'll try my best!

Thanks a ton! Got any suggestions for the next step? I'm definitely gonna try to add an intercom system of some kind. And optomize the framerates, of course. 

Thank you! I'll be sure to keep working at it!

Sure thing! I'm actually working to add more interactive elements now. For the moment, they're just small environmental reactions like the platforms suddenly shaking when you step on them, but I'm building my way up to more complicated stuff. Stay tuned!

Thanks! I've never heard of that software: I'll have to look into it.

Hope to see more stuff like this in the future! Especially if you consider doing longer stories or more complicated puzzles. 

Such a cool game! I've always love games that deal with the aspect of scale: it's something not a lot of people touch on.

I also love how only the ingredients are colored versus the bright white room. That was a great aesthetic choice.

What did you use to make your models? Did you do it in blender? Maybe Maya?