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mistertabasco

18
Posts
1
Topics
17
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7
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A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

Hey! I am not on a Windows machine and cannot play it, unfortunately. 
What engine did you use to create your game? Could you also export it to HTML to make it playable in browser?

Hi! I didn't get too many donations via itch.io (2$^^), but some through PayPal directly. Here my game has been viewed around 1,8k times and downloaded 55 times

Jo! I've played your game ;)) I will need to go to the hospital, because my left hand fell off from firing too many rounds XDD Incredible work for a jam! 
After I've collected cog #3, I was in the elevator going upwards towards the end I guess? But I fell through the elevator floor midway and died D':

Bio Menace <3

This is really some next level stuff :D I am just happy I can use an engine to create whatever comes to mind ;))) Huge respect for that!

With the mouse capturing I don't seem to have a problem. I guess^^ I don't have a mouse, so... XD 
Oh man, this mesh issue sounds awfully painful! I truly hope you will find a way to fix this  somehow. Maybe you will find another solution to your problem. I have never really tried 3D stuff in Godot, except for one animation.

My pleasure! I wish you well with your game :)

It's cool and somewhat relaxing :) The music is well chosen! I am playing it on a laptop without mouse which is really annoying XD I keep clicking the wrong mouse buttons^^
The power ups are sometimes hard to reach. Maybe they could be bigger^^ Or maybe I am just a boomer XD
It's fun to "charge" the marble in mid-air so that it flies super fast into whatever direction when it hits the ground^^
You could change the colors of the platforms for each level. This would be an easy fix for more variety :) 

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Bro, are you still alive??? I just crawled through the Phaser news where I found your game back in 2017^^

 I need to give you credit for your game :)) 

I remember your tool from the flash days :) I love it!

cool game!!! :D

cool! :D

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Dairy Dave is an endless runner with classic 2D Jump'n'Run controls.
Your goal is to collect as much milk as possible!

Music, SFX, graphics and programming all made by myself! Except for the cow sounds, which I bought ;)

Play it now: https://mistertabasco.itch.io/dairy-dave


Have you tried Phaser2D? I use it sometimes since you can build super fast web games with it^^ I have never heard of Blitz3D but it looks interesting. Luckily, different types of engines and frameworks are abundant these days ;)

same here! D;

As far as I know, Godot uses "pure 2D" unlike Unity. But I am no expert in this regard^^ Apparently it's "easier" to build pixel art games in Godot than in Unity. And yes, in Godot is a feature to import all sprites in "true 2d pixel art" to get rid of compression :) Which engine did you use for your project? Thank you! The color palette however, is from lospec.com :) I use it quite frequently ^^

thank you! You can set very useful options for that in Godot. I drew everything on a 160 x 90 pixels canvas and set up the game to have this size as well :)

Hi! Thank you for the video! It was fun to watch you play :D

Thank you ;D